Nerf dis sheet

[i0V3RK1LLi wrote: link=topic=26268.msg126445#msg126445 date=1758738809]
Exactly. -1

Sawn-off crosshair is big enough and its damage is considerable already, and allows mobility. Combat shotguns drawback is it must be shot stationary, and the crosshair is smaller and more precise. Both have different range applications.


Yeah well I tracked the numbers and realize you can kill someone in 1.5 seconds by only shooting one round of combat. It's just op.
Admen
Jimmy wrote:
Yeah well I tracked the numbers and realize you can kill someone in 1.5 seconds by only shooting one round of combat. It's just op.


Tbh, og guns were and felt different to what they feel now  after the "balancing".

If you propose to REBALANCE ALL GUNS, then I would say yes. Sawns, Combats, Chainsaws. All. Because I do understand weapons are doing an abnormal damage for all of them
idk why people are +1ing it. just get better maybe?

i play cs2, for now, weekly. and i also complain about p90 users. but as that weapon wont be removed/adjusted, i simply have to learn how to beat it, with goddamn all guns. maybe if you guys can do the same, that way you'll like the dopamine hit more.


and the SCAR is too op, so players simply kick the users who uses it. everyone in the cs2 community agreed, so it is used when some fun is needed.
https://www.youtube.com/shorts/B1ufxZ93DZU
Veteran950 wrote:
idk why people are +1ing it. just get better maybe?

i play cs2, for now, weekly. and i also complain about p90 users. but as that weapon wont be removed/adjusted, i simply have to learn how to beat it, with goddamn all guns. maybe if you guys can do the same, that way you'll like the dopamine hit more.


and the SCAR is too op, so players simply kick the users who uses it. everyone in the cs2 community agreed, so it is used when some fun is needed.


Then go play cs2 and let mcnr be balanced. Things should be balanced, not finding workarounds them.
Admen
Veteran950 wrote:
idk why people are +1ing it. just get better maybe?

i play cs2, for now, weekly. and i also complain about p90 users. but as that weapon wont be removed/adjusted, i simply have to learn how to beat it, with goddamn all guns. maybe if you guys can do the same, that way you'll like the dopamine hit more.


and the SCAR is too op, so players simply kick the users who uses it. everyone in the cs2 community agreed, so it is used when some fun is needed.


you suck lmaoo this some silver 1 type shit "p90 too op" "scar too op" lmaoo aint no one using these guns above +5k elo or lvl 1 on faceit. the guns literally are balanced but you just suck so you blame it on them being too op.

puuro wrote:
you suck lmaoo this some silver 1 type shit "p90 too op" "scar too op" lmaoo aint no one using these guns above +5k elo or lvl 1 on faceit. the guns literally are balanced but you just suck so you blame it on them being too op.


p90 op bro 😂
i dont aim properly, and i kill the enemies. LOL.

and scar, tf is that lol


and ye, i didnt play Premiere cuz idk all the maps that are available there yet. and ive tried faceit but it's p2w so i changed my mind lol




Jimmy wrote:
Then go play cs2 and let mcnr be balanced. Things should be balanced, not finding workarounds them.


yes bro make Deagle and the minigun balanced
https://www.youtube.com/shorts/B1ufxZ93DZU
Veteran950 wrote:
p90 op bro 😂
i dont aim properly, and i kill the enemies. LOL.

and scar, tf is that lol


and ye, i didnt play Premiere cuz idk all the maps that are available there yet. and ive tried faceit but it's p2w so i changed my mind lol


nah faceit isnt p2w and neither of those guns are op. you just suck

puuro wrote:
nah faceit isnt p2w and neither of those guns are op. you just suck


prolly

bro i cant even choose a map i want to queue for, like only d2. thats what made me say it duh
https://www.youtube.com/shorts/B1ufxZ93DZU
Poll is running on Discord #announcements channel for 1 week.
Note that management can change weapon damage at any time - it doesn't require my input whatsoever, nor a script update.

Current damage values (near/med/far) are 24/16/1.
-1,
Its perfect, just get good

Jimmy wrote:
Some abusers will just vote no but it's literary too op. 4 people shooting the same guy and he manages to kill me first and also the first clip, 2 old players were hiding from a fucking new player with combat...
https://youtu.be/5QoYGgLMXKc

On your video, the same outcome would happen even if the enemy used sawn offs

puuro wrote:
Why the Combat Shotgun Should Be Nerfed in MCNR
Reduced Weapon Variety 
When one weapon is overwhelmingly powerful, players naturally gravitate toward it. This reduces the diversity of weapons used in combat, as most players feel forced to use the combat shotgun just to remain competitive. A nerf would encourage a healthier variety of strategies and loadouts.

HAHAHAHAHAH
Thank you chatgpt, that was fun, but if you want a "healthier variety", you should notice that 80% of players still use sawn offs rather than combat shotgun.

puuro wrote:
Why the Combat Shotgun Should Be Nerfed in MCNR

Introduction 
Unbalanced Damage Output 
The combat shotgun deals extremely high damage at close range, often eliminating opponents before they can react. This gives players little to no chance to counter, making it disproportionately strong compared to other weapons in the same category. As a result, firefights become one-sided rather than skill-based.

Eliminate opponent before they can react, did you just describe sawn offs? Anyways, yes, it's true that combat shotgun hard counters anything at middle distance, because it designed to be used in these situations, just like sawn offs at close distance and sniper rifle at far – they outperform all other variants in their niche, let's nerf them too? I mean, your combat shotgun won't help you win your fights at close distance where there is enough space for maneuvers, you will always loose to sawn offs if you have equal skill