[MAPPING] Island-Prison

Locked

As I mentioned before, I have tweaked the draw distance of each object based on their size and I think this will save some frames, same goes for the interior too. They won't just be loaded at once.
Looks great I hope it will be impossible to escape because impossible is always fun🥲
howl wrote:
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.

Have you any idea how many objects are rendered at any given time? Like a thousand. A hundred more is not going to cause FPS drops… plus the draw distance will be low.