[MAPPING] Island-Prison

Locked

Dudesdog wrote:
maybe add to cop

When in-game is many MWs its be help to cop who don't want fight with criminals
Hey there, I have made a quick video demonstration of the process of how you could possibly break someone out of jail. Again this is just my idea and could be changed if not applicable. To make it a bit more challenging, NPCs could be spawned inside and start shooting at the intruders on sight. It could be also possible to just use an animation of breaking the cell door with tools or something if the player does not have a chainsaw equipped, but this action should take twice the time to complete.

Don't mind the upper floor interior I have been working on it haha. Thank you!

https://youtu.be/2yAKuM-DED4
ChrisAg wrote:
Hey there, I have made a quick video demonstration of the process of how you could possibly break someone out of jail. Again this is just my idea and could be changed if not applicable. To make it a bit more challenging, NPCs could be spawned inside and start shooting at the intruders on sight. It could be also possible to just use an animation of breaking the cell door with tools or something if the player does not have a chainsaw equipped, but this action should take twice the time to complete.

Don't mind the upper floor interior I have been working on it haha. Thank you!

https://youtu.be/2yAKuM-DED4


Pretty fucking sweet. I dig it!
🙂
Do you reckon this map is ready? Please send me the object data and I’ll try it out in-game.

Do note however I will not be turning this into some sort of prison RP. It’s just going to be another PD/jail.
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.
howl wrote:
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.

You're right, but it's not a big problem, because if someone has a good computer, why can't they have fun? I recommend installing Potato mod
My stats 😉

Tupac wrote:
You're right, but it's not a big problem, because if someone has a good computer, why can't they have fun? I recommend installing Potato mod
It does affect a lot of users. most people play on less than 50 fps. when they reach near this island their fps might drop to 20 or 25. Potato mod will surely give them a huge fps boost but it includes a car modification which makes the cars look like minecraft blocks which interferes with the collision so they need to be told to remove that from their potato mod.
As I mentioned before, I have tweaked the draw distance of each object based on their size and I think this will save some frames, same goes for the interior too. They won't just be loaded at once.
Looks great I hope it will be impossible to escape because impossible is always fun🥲
howl wrote:
think about how much performance it's gonna consume on people's potato PCs, it will suck hella fps due to the number of objects you've invested in.

Have you any idea how many objects are rendered at any given time? Like a thousand. A hundred more is not going to cause FPS drops… plus the draw distance will be low.