Remove swat helmet protection

The cops in real life have much more protection than the criminals, and all the advantages you said are pretty much balanced because on the server the cops are usually about 1 for every 4 or more criminals/civilians.
most of the warrents are in teams these days and cops usually fight when they are outnumbered, i guess having something that protects them might be handy
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Dan wrote:
most of the warrents are in teams these days and cops usually fight when they are outnumbered, i guess having something that protects them might be handy
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-1 agree with dan here
Everything should be balanced, fair and square


finding a team is something you can create, both civs and cops
Taken that you need rank 8 and you actually need to have the SWAT Skin to have the helmet protection, pretty balanced.
There are positives and negatives to all sides, simply don´t aim at the head if it is dealing less damage than a body shot.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Ahsoka_Tano wrote:
Taken that you need rank 8 and you actually need to have the SWAT Skin to have the helmet protection, pretty balanced.
There are positives and negatives to all sides, simply don´t aim at the head if it is dealing less damage than a body shot.


You don’t make sense at all, headshots are supposed to deal more damage regardless of a helmet or not anyway. Like I said, the helmet is one sided, which means only cops can get it, yes I understand leveling up for it but if that’s the case what’s for criminals then?
Cashewz wrote:
You don’t make sense at all, headshots are supposed to deal more damage regardless of a helmet or not anyway. Like I said, the helmet is one sided, which means only cops can get it, yes I understand leveling up for it but if that’s the case what’s for criminals then?
how about mike should add a helmet protection, basically it's in ammu-nation and it's for a specific level and people could buy it but once you die or get headshotted you lose it and you need to buy it again to wear the helmet, therefore it's balanced for both cocks and rubbers *cough* *cough* i meant cops and robbers
Ahsoka_Tano wrote:
Taken that you need rank 8 and you actually need to have the SWAT Skin to have the helmet protection, pretty balanced.
There are positives and negatives to all sides, simply don´t aim at the head if it is dealing less damage than a body shot.


cba arguing with this logic
Greplier wrote:
how about mike should add a helmet protection, basically it's in ammu-nation and it's for a specific level and people could buy it but once you die or get headshotted you lose it and you need to buy it again to wear the helmet, therefore it's balanced for both cocks and rubbers *cough* *cough* i meant cops and robbers


It does sound like a good idea but I personally would just rather have it simplistic if you ask me
Greplier wrote:
how about mike should add a helmet protection, basically it's in ammu-nation and it's for a specific level and people could buy it but once you die or get headshotted you lose it and you need to buy it again to wear the helmet, therefore it's balanced for both cocks and rubbers *cough* *cough* i meant cops and robbers

That is a typical TDM feature and not needed in this server. To me, the helmet protection does make some sense, but the biggest disadvantage is while they're in a vehicle. If it's possible, it would be great that the head protection is gone once SWAT gets into a vehicle, if that is not possible, just remove the feature since it's a big disadvantage.
Domingo wrote:
That is a typical TDM feature and not needed in this server. To me, the helmet protection does make some sense, but the biggest disadvantage is while they're in a vehicle. If it's possible, it would be great that the head protection is gone once SWAT gets into a vehicle, if that is not possible, just remove the feature since it's a big disadvantage.
yea lol I got this idea from the another server but thanks for the feedbacks
Cashewz wrote:
It's just way too strong, not even a full desert eagle mag can take one down. Nobody should have an unfair higher advantage towards the others, honestly it was way better before it wasn't working at all, which nobody even realized.

Everything should be balanced, fair and square, swat helmet is something no one can achieve in here other than swat skins themselves. Let's compare this to an unlockable for example, everyone can have an Infernus when reaching a certain level, or an unlockable weapon, which makes everyone have the same stuff is my point.

If I were to change it, I'd probably make swat spawn with half armor everytime on spawn

I totally agree with you it's advantage but always cop should be stronger than warrent and mike is like some real stuff.
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Bode wrote:
I totally agree with you it's advantage but always cop should be stronger than warrent and mike is like some real stuff.
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Explain how you simultaneously agree with me then mention cops should be stronger, because it’s not balanced at all, makes new players leave
+1 from me