Combine0007 wrote:
I guess it's just me not really feeling the difference now and before, probably because I aim for body, not the head.
But same argument against suggestion:
1. it's only available for high rank cops
2. not all level 10 cops use that skina
3. last couple of days proved that swat helmet doesn't do shit when you're against 4+ MWs
I think general idea of helmet is to help you win 1v1, on foot, without ramming, drive-by and explosives.
-1
Ofcourse that is the purpose of the helmet, but it is hilariously too strong that you don't even feel like shooting weapons, but a bb gun instead
1) Yes, you're right, it's only available for cops with high rank, but if that's the case then criminals would also have to get something similar, probably a minigun, to balance them both. However I stated earlier that I personally don't wanna see purchasable helmets ingame and just rather have the good old balanced gamplay.
2) It doesn't change the fact that it exists, sure cops can choose whatever they like, but swat helmet is insanely broken and the special perk really needs to be changed to something else, again like I stated earlier half armor on spawn maybe
3) I see this alot, criminals have no advantage whatsoever, and honestly it's funny because it's up to the cops whether to chase the criminals or not. Cops have a variety of equipment ranging from sea sparrows, rustlers, etc. It all comes down to who's the better player at the end anyway
Players who are good at fighting and actually aim at the heads are really unsatisfied with this recent change I gotta say, especially when it's a driveby war
The only way to play solo nowadays is to ensure you're equipped with satchels and a fire extinguisher, lure the cops into a tight place and give them a nice decoy package
+1
you are so useful and smart cashewz 😮 ??? 🙄 😛 😎 😉 😆 😀 🙂
Cop advantages:
- Low radar visibility (if personal car or unmarked police car)
- Free weapons on spawn (Depending a skin you choose)
- Free cars on spawn and can call free job cars (with vehicle armour already equipped which reduces headshot damage in car)
- Broken S.W.A.T skin with already insane headshot damage reduction (If in a armored car, its just unplayable)
- Cops can go suicide only losing $500 per death.
- Cops don't lose weapons on death. (Criminals lose approx $50,000 per death if arrested with weapons, very balanced)
- Cops earn the most money of all activities in the server, if played right.
- Cops have arsenal that civils don't (Seasparrow,Rustler and a goddman tazer that stuns suspect for 5 seconds)
Cops disadvantages:
- Follow more strict rules.
Theres many more things that have not been brought up here, but seriously nerf cops to ground and balance the damn gameplay.
If you are a solo player, good luck going against 2 or more cops with swat skins, because most likely you are going to die. No matter how good you are their fast skin and headshot protection will carry their asses.
The helmet protection must be removed. It is nearly impossible to win even 2v2 fight in a car chase, let aside that it's usually 4 cops on 1 civilian ratio most of the time.
Saz perfectly enlisted the cops advantages, usually civilians play alone so it's super unfair already
+1 for helmet removal simply to op in 1v1 situations and db
Big disadvantage for criminals as cops have somethings
Plus that is too op, they have rustler they have swat helmet. Cops too op with that helmet
Lexie wrote:
Criminals' best advantage: Helping each other even they don't know whom they're helping.
If that is your only argument try to play solo civilian, get wanted and wait for someone to help you since it's rare if you don't have a crew
ABSOLUTELY NO.
The headshot protection is minimal and not wasn't even working 2 weeks ago. Now you want it to be removed? Remove 6 Stars for slapping a cop's face or ramming for error. Remove robbery threat crime, remove MW always threat. That's the real shit.
fuulek what about the innocent driver? is that op?
saz why you did not post this along with the cop's advantages?
Civillians Advantages:
They have invisible radar blip too, when out of sight, like in a tunnel, or inside an interior.
They can always wait for a cop to be cuffing someone, to hit him in the back.
Usually civillians are more than cops (LVL 50 requirement) except for the cops and cops shit. (there should be a cop proportion like "2 cops per 3 players", or a cop becoming a criminal when murdering a nonthreat or accepting bribes in front of an other cop that isn't corrupted)
DM every cop everywhere if it's near a suspect, no matter what, it's "helping", even if after killing the cops they RDM the "saved" dude too (LEGIT LMFAO)
DM every cop that tickets them, asks them to freeze, denies bribe, or whatever, no matter what
DM cops for "error", like ramming them etc...
DM everyone for the stupidest reasons (attempted robbery, robbing 0 money, accidentally ramming, shooting your dirty boombox, pissing near you)
DM cops(and not) that attacked, tazed or arrested them previosuly, for "revenge", even after a bribe or a parole release. It can be in any moment.
Tons of cash, in LS you can earn half million during the entire city duration, just robbing betting shops, dieder sachs, banks and ammunation. (Bank robbery too low)
Can rob cops and other players.
Innocent driver shit, like fuulek and @cysko
Almost no rules to follow, just don't RDM, don't cophunt, and dont destroy people's cars at random LMFAOOOOOOO
As i said, cops are too op, that's a fact. But that is because:
1) Robbery is a threat crime (fucking absolute non sense)
2) Crimes's wanted levels are way too high (6 stars to accidentally ram a cop, not even a chance to bribe)
3) Most Wanteds are always threat, no matter what
4) Evidence Tampering is arrestable(makes sense), and claiming weapons back is way too expensive
5) Ammunation prices are way too high (e.g. Satchel Charges 1500$ for 1, so it's 7500 for 5 charges, if i call a combat bundle, i get 5 charges for + 5 clips for all the weapons i have + Health and armor at max + Medkit, all for 4850$)
6) Criminals must have more than 2 oil slicks. 3 at least.
7) They should be able to steal Rustlers and Seasparrows (makes no sense that they cannot)
Playing solo it's almost impossible because it's almost impossible to play as non threat robber (Safe, House and Player robberies only and bank robbey only if someone else shoots the guard, and only if you don't have 6 stars), so cops just kill you in almost every case. Also, the criminals should be teaming with mechanic and prostitutes's advantages (repairing vehicles for low price, and healing), but they just shoot in the people's ass until someone shoot in theirs. That's why cops are op.
SURELY NOT BECAUSE OF THE HELMET PROTECTION. THAT'S SOMETHING THAT CONCERNS DEATHMATCHING MECHANICS. Cashewz
And also, since cops are so hated, and constantly DM'd (LEGITIMATELY OR NOT) they should have at least a fucking helmet protection(wasn't even working)
Those DMers and crew bois just want to get another advantage over the Justice.......... fuck off please.
J0HNNY_FAT_C00K wrote:
ABSOLUTELY NO.
The headshot protection is minimal and not wasn't even working 2 weeks ago. Now you want it to be removed? Remove 6 Stars for slapping a cop's face or ramming for error. Remove robbery threat crime, remove MW always threat. That's the real shit.
fuulek what about the innocent driver? is that op?
saz why you did not post this along with the cop's advantages?
Civillians Advantages:
They have invisible radar blip too, when out of sight, like in a tunnel, or inside an interior.
They can always wait for a cop to be cuffing someone, to hit him in the back.
Usually civillians are more than cops (LVL 50 requirement) except for the cops and cops shit. (there should be a cop proportion like "2 cops per 3 players", or a cop becoming a criminal when murdering a nonthreat or accepting bribes in front of an other cop that isn't corrupted)
DM every cop everywhere if it's near a suspect, no matter what, it's "helping", even if after killing the cops they RDM the "saved" dude too (LEGIT LMFAO)
DM every cop that tickets them, asks them to freeze, denies bribe, or whatever, no matter what
DM cops for "error", like ramming them etc...
DM everyone for the stupidest reasons (attempted robbery, robbing 0 money, accidentally ramming, shooting your dirty boombox, pissing near you)
DM cops(and not) that attacked, tazed or arrested them previosuly, for "revenge", even after a bribe or a parole release. It can be in any moment.
Tons of cash, in LS you can earn half million during the entire city duration, just robbing betting shops, dieder sachs, banks and ammunation. (Bank robbery too low)
Can rob cops and other players.
Innocent driver shit, like fuulek and @cysko
Almost no rules to follow, just don't RDM, don't cophunt, and dont destroy people's cars at random LMFAOOOOOOO
As i said, cops are too op, that's a fact. But that is because:
1) Robbery is a threat crime (fucking absolute non sense)
2) Crimes's wanted levels are way too high (6 stars to accidentally ram a cop, not even a chance to bribe)
3) Most Wanteds are always threat, no matter what
4) Evidence Tampering is arrestable(makes sense), and claiming weapons back is way too expensive
5) Ammunation prices are way too high (e.g. Satchel Charges 1500$ for 1, so it's 7500 for 5 charges, if i call a combat bundle, i get 5 charges for + 5 clips for all the weapons i have + Health and armor at max + Medkit, all for 4850$)
6) Criminals must have more than 2 oil slicks. 3 at least.
7) They should be able to steal Rustlers and Seasparrows (makes no sense that they cannot)
Playing solo it's almost impossible because it's almost impossible to play as non threat robber (Safe, House and Player robberies only and bank robbey only if someone else shoots the guard, and only if you don't have 6 stars), so cops just kill you in almost every case. Also, the criminals should be teaming with mechanic and prostitutes's advantages (repairing vehicles for low price, and healing), but they just shoot in the people's ass until someone shoot in theirs. That's why cops are op.
SURELY NOT BECAUSE OF THE HELMET PROTECTION. THAT'S SOMETHING THAT CONCERNS DEATHMATCHING MECHANICS. Cashewz
And also, since cops are so hated, and constantly DM'd (LEGITIMATELY OR NOT) they should have at least a fucking helmet protection(wasn't even working)
Those DMers and crew bois just want to get another advantage over the Justice.......... fuck off please.
2 seconds into this essay and you’re already going off topic :kanyehappy:
Cashewz wrote:
2 seconds into this essay and you’re already going off topic :kanyehappy:
HHHHHHHHHHHH
plus I don't play as a cop that much obviously criminal all the time so yes im supporting this +1
literally 4 cops in a sultan tank coming at 1 criminal
Ammunation prices are way too high (e.g. Satchel Charges 1500$ for 1, so it's 7500 for 5 charges, if i call a combat bundle, i get 5 charges for + 5 clips for all the weapons i have + Health and armor at max + Medkit, all for 4850$)
This was supposed to be a secret, the last thing we would want is Mike increasing the supply drop prices 💀
Lexie wrote:
HELL NOOOOO
I went in a Sultan with a group of 4 to fight 15 - 17 most wanted people.
~ Plan by RedX
never interrupt in gang wars :skull:
Lexie wrote:
I went in a Sultan with a group of 4 to fight 15 - 17 most wanted people.
~ Plan by RedX
that's only if the server rarely had that much of criminals lmfao
the whole time half of the players are cops then they can clean the city from criminals easily wdym lol?