Crashes and jail.

chuppy wrote:
if you crash 14 times every hour it's obviously an issue from your end and you should be trying to fix it by getting a clean copy of the game for starters..

script that auto arrests every closeby criminal who leaves the server is needed..otherwise everyone would be forcing timeouts.

you can also crash when you're far ahead from the cop who's chasing you..in that scenario you won't get arrested and the cop wasted his time/fuel/money for nothing..also unfair, right?
I wasn't talking about myself, There has been 14 crashes in the past hour within the server is what I meant. I just counted again and I got to 34 crashes past hour when the server has 30 players atm you can count for yourself if you want to see the numbers!
Zack Hemsey enthusiast
some of the "crash" you see in-game are probably timed out, it's just a refference.

Flyburger wrote:
some of the "crash" you see in-game are probably timed out, it's just a refference.

^^^
wait what if cop is taking you down and u just plug out the internet wire 😮 😮
Yep missunderstood it.
I agree with your idea  😆

Althought i havent experienced  a time-out/crash that was from the servers side, only from mine.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Flyburger Sure that can be taken into consideration

RavenGuard69 Ahsoka_Tano You 2 even read the post or?

"I'm not saying any crash should be forgiven since then people would just force crash or something." And watch the video, you clearly don't need to interact with the criminals.
Zack Hemsey enthusiast
I do agree being sent to jail if you crash/timeout should be determined by the ratio of cops to criminals that are near to each other. However, this may only work for small number of players, but not when there are 30, 40, or more players scattered all over the map.
Lancerb1 wrote:
I do agree being sent to jail if you crash/timeout should be determined by the ratio of cops to criminals that are near to each other. However, this may only work for small number of players, but not when there are 30, 40, or more players scattered all over the map.
Don't think the math should be that hard on it, I think 2 criminals or even 1.5 to 1 cop ratio is fair. The thing that you have to consider is the health and armor also otherwise people will just force crash. radius needs to change according to the amount of players there are in the server.
It's pretty complicated but it can only do good.
Zack Hemsey enthusiast
I think the solution here is to fix the crashes, don’t you?