Feature preview: Police station weapon locker

Idea is pretty fine, but as mentioned before civs won't care anymore if they get arrested.

Right now already most people don't give a shit if they get arrested. One of their friends just switches to a cop and lets them out really quickly and goes back off-duty, or just pay some random cop who doesn't even know English 500$ and you're out.



Solid wrote:
Idea is pretty fine, but as mentioned before civs won't care anymore if they get arrested.

Right now already most people don't give a shit if they get arrested. One of their friends just switches to a cop and lets them out really quickly and goes back off-duty, or just pay some random cop who doesn't even know English 500$ and you're out.

You only get 2 clips of ammo back.

I may consider making it a charge to get your weapons back, but the idea I like most is stealing them. Otherwise the locker idea is pointless and it might as well just be an option at the reception desk, which is boring. The locker is cool 🙁

I'm not going to add a charge for the locker weapons, because it doesn't make sense breaking into a locker to then pay for the guns.. The idea is you get a 1-star wanted level and have to pay your ticket - that's the fine. I'll probably have to add an 'anti-camping' system where cops that have been inside the PD too much won't get any score/pay from ticketing suspects or something.

One restriction I'm considering is not allowing players to get their weapons back if they commit serious crimes e.g. murder.

Thanks everyone for the feedback.
Mike wrote:One restriction I'm considering is not allowing players to get their weapons back if they commit serious crimes e.g. murder.


thats a bruh moment
As someone said before, what's the point of arresting someone if they can get back everything they lost. Death costs like $500, bribing your friend / escaping removes the "punishment" time, your vehicle is teleported to you with just a few clicks, and now you can even get your weapons back.

I'd rather see the 'weapon locker' as a spot you can rob and get/steal weapons from..not the ones you lost but the ones that are stored in PD and belong to the cops. However it should give you the same wanted level as a bank robbery, and it should be just as "difficult" to crack the lock.

edit: maybe not an instant MW and the super complicated code as the bank, but being arrestable and doing some sort of cracking seems better than making it unlock that easly and get away with only a ticket.
Bank is:
1. Further from cops
2. You can do way more with the money from bank in terms of buying weapons then stealing weapons directly from pd.
3. And the pd weps not always will be the ones you'll want.



Mike wrote:
One restriction I'm considering is not allowing players to get their weapons back if they commit serious crimes e.g. murder.


Good idea! I can agree with that.
Solid wrote:
Bank is:
1. Further from cops
2. You can do way more with the money from bank in terms of buying weapons then stealing weapons directly from pd.
3. And the pd weps not always will be the ones you'll want.

True, but it's better than being unarmed when you /escape from your cell. Instead of trying to drive away you would then be able to fight your way through to safety.. That's pretty much the only useful scenario. Guns are super cheap and in any other case you'd just buy it from ammunation. That's also one of the reasons we don't really need the OP's kind if locker imo.