+1 very good suggestion
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YellowFlash wrote:
but if you drop a supply drop that has armor on it, and you're shooting him to get that armor back, how is that balanced and fair?
even if the time frame is 5-10 seconds you're damaging your "own" armor, only to get it back fully recovered xD
If it's just ammo, then sure I'd say you can take abit of it back, since the ammo crate doesn't give as much as it use to.
YellowFlash wrote:same issue arises with ammo too. If the player uses that ammo to shoot you, how can you get it back :-/
but if you drop a supply drop that has armor on it, and you're shooting him to get that armor back, how is that balanced and fair?
even if the time frame is 5-10 seconds you're damaging your "own" armor, only to get it back fully recovered xD
If it's just ammo, then sure I'd say you can take abit of it back, since the ammo crate doesn't give as much as it use to.
RedX wrote:
same issue arises with ammo too. If the player uses that ammo to shoot you, how can you get it back :-/
Instead if we can get a refund of that money by killing, it would be much better...
If a player steals an ammo drop, and gets killed by the drop owner, he will drop the same amount required to buy that drop ( donator discounts will not be considered). Thoughts?
Domingo wrote:
This would be similar when you kill someone who stole your money and you can pick it up, but this one would work only 5-10 seconds after someone steals your drop.

Mike wrote:
Maybe it should drop some cash like when someone robs you though
RedX wrote:
Instead if we can get a refund of that money by killing, it would be much better...
If a player steals an ammo drop, and gets killed by the drop owner, he will drop the same amount required to buy that drop ( donator discounts will not be considered). Thoughts?
