Satchel Jail Breakout/ Molotov Fire Alarm (Jail Breakout Buff)

Since breaking out of jail, even if helped by someone, will most likely fail, after a lot of wasted time, just add a satchel breakout optioon, in which the prisoners get damaged by the explosion, with a massive general breakout. The satchel dude will obviously get MW status, and all the jailed people will be broken out. Also triggering the fire alarm using a molotov and unlocking all the cells would be cool (The cells are togglable like in the story mode, can be opened and closed).
Maybe there should be a cell breakout, instead of a single guy. So if someone manages to open a cell, all the prisoners inside it can escape. This would also give an use to the cell transfer option. Also picking the inmate you wanna be with would be useful.
Yes ma'am
This sounds interesting, +1 but being able to breakout everyone with 100% success rate is too op so a lengthy cool down should be there.
J0HNNY_FAT_C00K wrote:
Since breaking out of jail, even if helped by someone, will most likely fail, after a lot of wasted time, just add a satchel breakout optioon, in which the prisoners get damaged by the explosion, with a massive general breakout. The satchel dude will obviously get MW status, and all the jailed people will be broken out. Also triggering the fire alarm using a molotov and unlocking all the cells would be cool (The cells are togglable like in the story mode, can be opened and closed).
Maybe there should be a cell breakout, instead of a single guy. So if someone manages to open a cell, all the prisoners inside it can escape. This would also give an use to the cell transfer option. Also picking the inmate you wanna be with would be useful.


I think this is a good idea. Making it a mission would add a nice long cooldown like sm0ke said without making it spammable.

This is how I imagine it. You walk up to a specific wall in the jail cell and plant a bomb, that or you knock it down with a weapon like a grenade (this would add a nice level cap so not everyone can do it). There's a small cutscene and the wall opens. Obviously getting an autowant would mean that players would not attempt this solo and would need to hold down the space for an agreed time before an explosion. Afterwards you would need to transport the prisoners to a hideout spot to be able to free them (makes it fairer on police) and then the prisoners would be freed. If you failed the prisoners would be left cuffed or teleported back. That's how I imagine this.
Not sure about molotov in interior, but smoke grenade on a specific position/specific PD room should do the work

Satchel +1

Would be fun
Sounds fun +1
This should be added soon likely sounds Satchel
very hard to controlling
Sounds cool!
+1 from me
ye this is definitely needed, cuz i'm tired of dealing with these dumb animations, so i'll get to place a c4 and fight cops at the same time

+1
ummm i mean why not? sounds great to me +1
Sure but it would have to be very expensive and rare. Maybe needs 2 people to do it ?
This will be interesting, just like in action movies! +1
To at least make it fair to cops, I suggest that a player with a satchel that entered PD, will be automatically given 4 stars?
Boris wrote:
To at least make it fair to cops, I suggest that a player with a satchel that entered PD, will be automatically given 4 stars?


Players who dont intend to do such thing would pay the unnecessary price. By that logic, players carrying molotov or grenades should get same treatment. As if cops aren't already more advantaged, lets make every civilian with guns who enters PD a wanted level smh
love this idea
Creative idea, especially like the idea of using of a Molotov to set off fire alarm! Some thoughts:

+ Very single-player mission vibes which I think Mike is going for
+ More activities for both police and criminals
+ Unintended (positive) side effect of preventing people camping in jail
+ Could be balanced out by not allowing the Molotov/Satchel to actually be thrown, but has to be possessed to start a fire/explosion for example (could also add matches/lighter purchasable at supermarkets required to start the fire)
- Such items are a huge disadvantage to police, who cannot use such items in an interior
- Probably a rather major update
See Clink making a fool of himself here lmao


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