Remove spawn protection

I think that is maybe a bug since it does not make sense that you have spawn protection + can cause damage to the rest of them
spawn protection is a must but it should be equal for both sides. SP = no damage for both sides
Domingo wrote:
I think that is maybe a bug since it does not make sense that you have spawn protection + can cause damage to the rest of them

ye sometimes the script doesnt work properly so the person who is under spawn protection can do damage but doesnt receive it
Okay it's a bug but, why not remove this feature completely?
to stop spawn killing, some players get frozen for a bit when entering / exiting checkpoints or interiors, leaving them vulnerable, hence the spawn protection

Reason for this is that higher ping laggy players need more time to load assets and require a longer freeze so they don't fall through the map (mcnr used a lot of custom mapped interiors)

but i do believe the temporary spawn protection should be removed once either the protected player attacks or commits a weapon threat, whichever the server detects first cause i do agree that those 3 seconds of being able to attack and not take damage is busted af

i would like to keep this in place, but i agree to changing how the system works to what i said above
[quote author=GtaFreak link=topic=8876.msg42625#msg42625 date=163

but i do believe the temporary spawn protection should be removed once either the protected player attacks or commits a weapon threat, whichever the server detects first cause i do agree that those 3 seconds of being able to attack and not take damage is busted af


This
GtaFreak wrote:
to stop spawn killing, some players get frozen for a bit when entering / exiting checkpoints or interiors, leaving them vulnerable, hence the spawn protection

Reason for this is that higher ping laggy players need more time to load assets and require a longer freeze so they don't fall through the map (mcnr used a lot of custom mapped interiors)

but i do believe the temporary spawn protection should be removed once either the protected player attacks or commits a weapon threat, whichever the server detects first cause i do agree that those 3 seconds of being able to attack and not take damage is busted af

i would like to keep this in place, but i agree to changing how the system works to what i said above


this man is a FUCKING genius
I do think its actually a problem cause people been abusing it by entering / exiting buildings before fight. I honestly think it should be completely remove (players will have to think twice before entering buildings due to the vulnerability of course) or reduce the timer greatly to 1 or 2 seconds just to give a minimum protection. 

Domingo wrote:
I think that is maybe a bug since it does not make sense that you have spawn protection + can cause damage to the rest of them

I think so, Should be for both sides.
I am against completely removing it but rather checking as someone previously mentioned if the player has fired any shots. Keep in mind there are a lot of players from faraway countries(Paki, USA, Brazil...) that this could be a big issue to. Worst case scenario, halve the spawn protection, but a big no-no to removing it.