Percentage of players in server can be cops/medic etc

Takanome wrote:
Dang i hope he understand this, coz i do.

Pls dont lie to urself.
Alex184 wrote:
Alright let me try and solve the issues you have stated.

1- Like I said, the issue ain't in cops not losing money after they die. This changes nothing really and you should think about it yourself, Would you go off duty because you lost 500-1000$ after dying once? If we want to achieve balance we increase the activities civillians can do and their payouts.

2- No I'm not talking about running from 1 cop, Only part I did was when I specified that you can avoid a cop holding a grudge by flying or driving a faster car.

3- We both know that the police infernus is a rare spawn, Can be easily destroyed and won't respawn as the same car, Is only accessible to rank 8 cops and ain't really what people having issues with the balance are complaining about.

4- You say the idea of flying with a shamal is dumb because "I have to fly on a low altitude"? Is this really hard to do? You also say "you can easily camp on a mountain for 10 minutes to evade but cops might take a shamal and ram you". This is another targetting scenario that you can not avoid, getting away generally from the active city is a guranteed way to evade.

Now don't get me wrong, I'm 100% agreeing with how cops are sometimes spammy and can ruin the experience for many players. But at the same time I'm trying to suggest the right way to fix this, And limiting the amount of cops that can be on duty was rejected before and ain't really the right solution because it will prevent many players from doing their favorite activity and will decrease the playerbase.

Aight with ur 2-3 points Ima agree with ya
But with the first and last one i really dont.. the only way i really see that being solved is if mike add Something that cops loses once they die.. it can be like adding 30 seconds before being able to go out again or something ( im not really suggesting losing money) im just asking for anything that can slow them down.. lets say i killed 4 cops near dillimore for example Why should they spawn again in there ? maybe fix the spawn ? add some extra time before being able to go out ?
A cop that hold grudges will probably stop going after u once he realises that he lost for example 30k going after me 10 times.. now again that wont fix anything because he will be back with 10 others cuz thats what usually happens but still.. im really sick and tired of gaining my money then losing it to the same people i kill a million times  meanwhile they lose nothing.

Finally met someone that can actually speak with common sense..