nxy wrote:
Typically I'd be pro such quality of life changes however seeing how messed up the economy is, it would just make money further lose its value. I propose getting rid of the locker system altogether and have players actually lose something when they get arrested.
What does this have to do with anything in my thread? My thread is just about an oversight in the way the locker works that was never handled. It's not a balancing thing. Anyone can just buy/steal back their weapons until they come across this issue.
Plus, it's already an approved suggestion. I just bumped it because I had another idea (and because I lost both my cop and civ weapon set due to the issue).
Civilians also totally lose their ass when arrested. You have to wait 3 minutes, pay $1,000-$3,000, you have to pay medical bills, you have to buy back your weapons (around $10,000), or steal them back when there's low cops on. You also lose some of your ammo (not as much as before thank god)
Compared to cops which: Have to spam spacebar for like, thirty seconds or less, pay nothing, medical bills are free, you keep your guns, and that's it.
I'm okay with how it currently is. Compared to how the system was before, it's a lot better. Remember, not a short while ago, you lost most your ammunition for your guns (especially the shotgun), and you lost an additional $30,000 just getting a decent amount of ammunition on top of that, plus cops had no penalties whatsoever. But I certainly would not want criminals to get more punishments for deaths, because it's already unbalanced in the cops' favor.
Also: As a moderator, you should know that if you have your own suggestion, you shouldn't post it in someone else's thread. You're supposed to make your own.