Also, if multiple types of guns end up in the evidence locker you should be able to either pick them, or it automatically gets the best guns. [like, deagle > colt45, etc]
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nxy wrote:another criminal nerf that encourages people to play as a cop. we already have more than enough cops on the server.
Typically I'd be pro such quality of life changes however seeing how messed up the economy is, it would just make money further lose its value. I propose getting rid of the locker system altogether and have players actually lose something when they get arrested.
nxy wrote:
Typically I'd be pro such quality of life changes however seeing how messed up the economy is, it would just make money further lose its value. I propose getting rid of the locker system altogether and have players actually lose something when they get arrested.
Andualem wrote:
What about cops losing something when they die because currently cops only lose their armor if they had any but that isn't an issue since they can go to the cop shop then boom back at full armor for a few bucks but
What do criminals lose when they get arrested? A portion of their ammo is gone, wasting 3 or 4 mins in jail, if you died there is medical fees, your PV might get impounded, etc... And you are proposing removal of the evidence locker ???
RavenGuard69 wrote:
another criminal nerf that encourages people to play as a cop. we already have more than enough cops on the server.
nxy wrote:
Typically I'd be pro such quality of life changes however seeing how messed up the economy is, it would just make money further lose its value. I propose getting rid of the locker system altogether and have players actually lose something when they get arrested.
basedSkeleton wrote:
What does this have to do with anything in my thread? My thread is just about an oversight in the way the locker works that was never handled. It's not a balancing thing. Anyone can just buy/steal back their weapons until they come across this issue.
Plus, it's already an approved suggestion. I just bumped it because I had another idea (and because I lost both my cop and civ weapon set due to the issue).
Civilians also totally lose their ass when arrested. You have to wait 3 minutes, pay $1,000-$3,000, you have to pay medical bills, you have to buy back your weapons (around $10,000), or steal them back when there's low cops on. You also lose some of your ammo (not as much as before thank god)
Compared to cops which: Have to spam spacebar for like, thirty seconds or less, pay nothing, medical bills are free, you keep your guns, and that's it.
I'm okay with how it currently is. Compared to how the system was before, it's a lot better. Remember, not a short while ago, you lost most your ammunition for your guns (especially the shotgun), and you lost an additional $30,000 just getting a decent amount of ammunition on top of that, plus cops had no penalties whatsoever. But I certainly would not want criminals to get more punishments for deaths, because it's already unbalanced in the cops' favor.
Also: As a moderator, you should know that if you have your own suggestion, you shouldn't post it in someone else's thread. You're supposed to make your own.
retard wrote:
Since when do I need to ask for your permission to give my opinion?
Typically I'd be pro such quality of life changes however seeing how messed up the economy is, it would just make money further lose its value. I propose getting rid of the locker system altogether and have players actually lose something when they get arrested.
If anything I'm just trying to make everyone see the bigger picture since this change is clearly tied to economy
You retaliating this post with more worthless replies to ignite whatever it is you're trying to initiate is pointless and laughable. I rest my case and I strongly suggest you do as well.