Remove swat helmet protection

Keeping the damage system balance as Mike always wanted, is not even close to it now with that cop helmet protection. Get rid of that helmet protection from cops.
true, true. I agree with your statement. +1
+1

cops are so op in this update this should be removed. +1

Picture taken in Stockton, California, 24th of July, 1998.

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Bedrock wrote:
Not allowed. Might be forum warned.

About the suggestion: :/ neutral... Should stay because it's the only high-rank skin... As a cop, it should stay. But as a criminal, it shouldn't.

Instead, make the ability to purchase helmets for criminals. So both criminals and cops have it.



It could be changed to something else tho, that's why I suggested half armor on each spawn.

I thought about that ability, but we don't want this server to turn into some Call of Duty game, everyone should just have the same gameplay as others, without one side being overpowered. Donator is a good example, it serves no pay to win features, only cosmetics and a few other stuff that doesn't harm others.

Fighting against a swat is really annoying right now because it almost feels like headshots don't deal any damage.
I guess it's just me not really feeling the difference now and before, probably because I aim for body, not the head.
But same argument against suggestion:
1. it's only available for high rank cops
2. not all level 10 cops use that skina
3. last couple of days proved that swat helmet doesn't do shit when you're against ​4+ MWs

I think general idea of helmet is to help you win 1v1, on foot, without ramming, drive-by and explosives.

-1
+1 needs to be nerfed
+1, im only after solo gameplays, moreover i do agree to the fact that cops are usually op, so the other skins are practically ignored when people wish to be a little defensive in terms of sweat combat meanings
I agree, but this is also part of a slightly larger problem that has been around for quite a while - weapon rebalancing. This would be a step in the right direction. +1!
Dudesdog wrote:
I agree, but this is also part of a slightly larger problem that has been around for quite a while - weapon rebalancing. This would be a step in the right direction. +1!


i'd love to see the ol' 2019 dmg balance, since this was the meta where Mike first came up with an conclusion of having things be "realistically" entitled scripted, this would probably also support a little solo gaming
Combine0007 wrote:
I guess it's just me not really feeling the difference now and before, probably because I aim for body, not the head.
But same argument against suggestion:
1. it's only available for high rank cops
2. not all level 10 cops use that skina
3. last couple of days proved that swat helmet doesn't do shit when you're against ​4+ MWs

I think general idea of helmet is to help you win 1v1, on foot, without ramming, drive-by and explosives.

-1


Ofcourse that is the purpose of the helmet, but it is hilariously too strong that you don't even feel like shooting weapons, but a bb gun instead

1) Yes, you're right, it's only available for cops with high rank, but if that's the case then criminals would also have to get something similar, probably a minigun, to balance them both. However I stated earlier that I personally don't wanna see purchasable helmets ingame and just rather have the good old balanced gamplay.

2) It doesn't change the fact that it exists, sure cops can choose whatever they like, but swat helmet is insanely broken and the special perk really needs to be changed to something else, again like I stated earlier half armor on spawn maybe

3) I see this alot, criminals have no advantage whatsoever, and honestly it's funny because it's up to the cops whether to chase the criminals or not. Cops have a variety of equipment ranging from sea sparrows, rustlers, etc. It all comes down to who's the better player at the end anyway

Players who are good at fighting and actually aim at the heads are really unsatisfied with this recent change I gotta say, especially when it's a driveby war

The only way to play solo nowadays is to ensure you're equipped with satchels and a fire extinguisher, lure the cops into a tight place and give them a nice decoy package
+1
you are so useful and smart cashewz 😮 ??? 🙄 😛 😎 😉 😆 😀 🙂
Cop advantages:

- Low radar visibility (if personal car or unmarked police car)
- Free weapons on spawn (Depending a skin you choose)
- Free cars on spawn and can call free job cars (with vehicle armour already equipped which reduces headshot damage in car)
- Broken S.W.A.T skin with already insane headshot damage reduction (If in a armored car, its just unplayable)
- Cops can go suicide only losing $500 per death.
- Cops don't lose weapons on death. (Criminals lose approx $50,000 per death if arrested with weapons, very balanced)
- Cops earn the most money of all activities in the server, if played right.
- Cops have arsenal that civils don't (Seasparrow,Rustler and a goddman tazer that stuns suspect for 5 seconds)

Cops disadvantages:

- Follow more strict rules.


Theres many more things that have not been brought up here, but seriously nerf cops to ground and balance the damn gameplay.

If you are a solo player, good luck going against 2 or more cops with swat skins, because most likely you are going to die. No matter how good you are their fast skin and headshot protection will carry their asses.

+1 too op
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The helmet protection must be removed. It is nearly impossible to win even 2v2 fight in a car chase, let aside that it's usually 4 cops on 1 civilian ratio most of the time.

Saz perfectly enlisted the cops advantages, usually civilians play alone so it's super unfair already