Increase the Police earnings

I see doing this would be actually fair as currently most jobs are worthless in actually making some cash and the only way that everyone uses is by either doing bank robberies or selling properties, sometimes do the securicar mission but that's not as common as the first activities I stated.

By increasing their earnings it should be like this, cops should get more cash from arresting suspects, the higher the wanted level the more they get paid, I know it does that already but literally the cash given is not even enough for refilling armor and ammunition after conflict.

Also their paychecks should be significantly increased because it pays like 7000$ after some real hard work when in fact in order to do this hard work you keep paying on repairing cars, ammunition and armor. So in fact you end up losing chunks of money in the end.

I'm not going to recommend a cash amount to be given, this should be decided by looking at the situation. Also a reminder that currently cash worth in mcnr is much much less than before and players just own 5,000,000$ as a start and the older players pass the 20,000,000$ sometimes (of course earned by selling properties and bank robberies). So yea, a job where you keep spending loads of money, fighting and dying multiple times should be paying good at least.
Cop payouts were slightly increased in a recent update but just like you, even I feel that it still isn't enough compared to how tough being a cop is.
only if they taze and cuff the suspect
I don't approve this, cop is literally low risk low rewards lets not make it low risk high rewards.
If player wants money, then they should play criminals as it is high risk high rewards.
I think that both factions are fine in their current state.

xev wrote:
only if they taze and cuff the suspect

Totally agree. But in my opinion, The whole Cop working system should be rebalanced. Some things I want to suggest:-
Buff(s):-
More pursuit vehicles in PD Garages
Swat tanks should have 2k armour
Seasparrow health should be restored to 999hp since the gas tank system has been added to explode helicopters in 1 sniper shot.

Nerf(s):-
Disallow Taze and Kill
Cops must have a pilot license to fly Rustler
SWAT and FBI should not be able to use tazer (cus they are higher rank cops and they are usually called only in state of emergency) etc...

Ca$h wrote:
I don't approve this, cop is literally low risk low rewards lets not make it low risk high rewards.
If player wants money, then they should play criminals as it is high risk high rewards.


My man said it all
RedX wrote:
Totally agree. But in my opinion, The whole Cop working system should be rebalanced. Some things I want to suggest:-
Buff(s):-
More pursuit vehicles in PD Garages
Swat tanks should have 2k armour
Seasparrow health should be restored to 999hp since the gas tank system has been added to explode helicopters in 1 sniper shot.

Nerf(s):-
Disallow Taze and Kill
Cops must have a pilot license to fly Rustler
SWAT and FBI should not be able to use tazer (cus they are higher rank cops and they are usually called only in state of emergency) etc...


Well done and I stand behind this.
Ca$h wrote:
I don't approve this, cop is literally low risk low rewards lets not make it low risk high rewards.
If player wants money, then they should play criminals as it is high risk high rewards.
I think that both factions are fine in their current state.
What's the point of having jobs If you can't make money out of it? I'm not saying to get paid by the millions but there should be a fair amount of cash earned to cover the ammo and stuff purchased and have some extras stack up by time so you can actually be profiting from a job you are working at. Not rob the bank 24/7 that gets boring fast.
Thing is that cops dont lose shit when they die, except armour and myb small amount of cash which im not sure about.

On the other hand, if a criminal dies, he loses armour, weapons and 3 minutes of his life wasted for staying in a cell.

If you're planning to improve cops income, criminals should get something better as well don't you think?
The cops don't have enough advantage on the server and post this? More cop and robbers uneven?
Police work is Hard work, it's actually balanced in a way but There are some areas that need improvement or need to be changed Like Red wrote to compensate the paycheck.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Red_DragoN wrote:
Thing is that cops dont lose shit when they die, except armour and myb small amount of cash which im not sure about.

On the other hand, if a criminal dies, he loses armour, weapons and 3 minutes of his life wasted for staying in a cell.

If you're planning to improve cops income, criminals should get something better as well don't you think?
I'm just saying that players who have jobs in general should get paid better, I didn't mention other jobs like a medic etc as I don't know much of, but let's just be clear. the police job is just where you keep losing money by time and the cash you gain is actually paid (if you work hard enough to even earn a 7,000$ paycheck)  on 1 infernus repair for example, and you of course repair dozens of vehicles and sometimes armor it to deal with criminal groups. So you end up losing money not working in a job to earn money at all.

Criminals ain't a team, It's an act an individual chooses to do and must acknowledge the consequences of getting caught. and talking about balance between criminals and cops shouldn't be really it, even if we do I don't really see much disadvantages, Army vehicles are removed. seasparrow nerfed to become a flying free kill and tazer range/rate of fire and hit cooldown makes it easy for criminals to dodge it.

Try thinking about it from the Police team POV. Bank robbers earn like average of 14,000$ each robbery, and pays much less if they are not caught/play smart, cops have to spend loads of money as long as they play, and what they earn is nothing to even cover up the costs alone.
I know what you mean and I believe that this is intentionally made this way so players would earn money as civilians and play cops for the fun of it.

If police job turns out to be more profitable for cops than being robbers, some players would constantly play cops and ruin the gameplay by overstacking the police forces.

Red_DragoN wrote:
I know what you mean and I believe that this is intentionally made this way so players would earn money as civilians and play cops for the fun of it.

If police job turns out to be more profitable for cops than being robbers, some players would constantly play cops and ruin the gameplay by overstacking the police forces.
Yup I thought of this deeply, and yea increasing the paycheck amount to even 30,000$ will still not be a match for the average cash earned per hour as a bank robber, as the paycheck isn't really recieved every while like the 13-15k you earn every robbery.

I myself would go for bank robberies if I need to make some fast money even if the cops paychecks were actually increased, but it just feels useless to play as a cop now, the only reason you would play as a cop now is for fun or some score, and then you have to go off duty to gain some cash so you can continue playing as a cop.
be a goddamn hoe and earn cash easy.