Remove sniper reload

It's too buggy and unfair. You either hit 10 shots without encountering it or you shot once then you are stuck and headshotted 2 times by your enemy.
dead_bxnny
PD Deputy Chief
SAALCA Division
I agree with this, remove the reload animations for both Country and Sniper Rifle but at the same time nerf their damages for balancing purposes (which I can do). Weapons are barely used even after the buff because of this specific reason. If it wasn't for you freezing in place after a shot for like 3 seconds, it would've been alright, movement is undoubtedly important in a gun fight to survive.
Cashewz wrote:
I agree with this, remove the reload animations for both Country and Sniper Rifle but at the same time nerf their damages for balancing purposes (which I can do). Weapons are barely used even after the buff because of this specific reason. If it wasn't for you freezing in place after a shot for like 3 seconds, it would've been alright, movement is undoubtedly important in a gun fight to survive.


^, I agree with this.
Cashewz wrote:
I agree with this, remove the reload animations for both Country and Sniper Rifle but at the same time nerf their damages for balancing purposes (which I can do). Weapons are barely used even after the buff because of this specific reason. If it wasn't for you freezing in place after a shot for like 3 seconds, it would've been alright, movement is undoubtedly important in a gun fight to survive.


Yep, no need for adding stuff that R* didn't even think about.
Arceus. wrote:
Yep, no need for adding stuff that R* didn't even think about.

So basically remove 80% of the features of MCNR, right?
Mike wrote:
So basically remove 80% of the features of MCNR, right?


Ugh not that much... Just like people voted out the skater skin, it should also be removed or improved imo by people's votes
How else do you want to limit such a weapon of mass destruction?
- First the reload animation, then people will start complaining it does 10 damage each shot because it will be limited.
- Most people will start to use it on short-range which was not it's intended purpose.

You are supposed to use the weapon for longer-range as a support role, not a close-combat role.

It would be better if there was a system where if you shot more than 2 bullets in 3 seconds, you would get a "JAMMED" animation played on your screen making you completely vulnerable if you weren't careful while shooting (shooting once every 3 seconds) but the game is just so limited :/.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
Cashewz makes valid point of reducing damage in exchange for complete removal. So far this is the only logical way which seems to be the final resolution.
dead_bxnny
PD Deputy Chief
SAALCA Division
Ahsoka_Tano wrote:
How else do you want to limit such a weapon of mass destruction?
- First the reload animation, then people will start complaining it does 10 damage each shot because it will be limited.
- Most people will start to use it on short-range which was not it's intended purpose.

You are supposed to use the weapon for longer-range as a support role, not a close-combat role.

It would be better if there was a system where if you shot more than 2 bullets in 3 seconds, you would get a "JAMMED" animation played on your screen making you completely vulnerable if you weren't careful while shooting (shooting once every 3 seconds) but the game is just so limited :/.


- This is exactly why I personally will tweak the values when this suggestion passes, I know when the reload animations are removed they're gonna become overpowered if the values are not changed.
- So what if people use them on short range distances? Are you forgetting guns like Sawnoff exist? Afterall if you do so, you're probably really good at the game.

The guns are in such a weird state right now because like I mentioned in my post above players still barely use them even after the damage buffs because they're boring, not fun to use at all even in long range distances. You shoot a shot, have your character do a reload for 3 seconds which leaves you frozen in place therefore becoming an easy target to hit, not to mention how fast a player can hide away from your rifles because DPS is simply too slow. If we're talking about "realism" I don't think having your gun get jammed every few seconds aswell is realistic either and would rather be considered an annoyance to many. As someone who's good at deathmatching I've always thought the animations were unnecessary and need to go.
PSG 1 (Gun which is sniper is based off) is semi automatic marksman rifle so reload anim Is not needed, easy real life logic
dead_bxnny
PD Deputy Chief
SAALCA Division
Why dont u keep the damage and the reload anim but remove the freeze like i can walk around while the anim is playing
I will admit I think it's not ideal how it currently is. I wish I could reduce the sway more than I'm actually able to... It does reduce at Gansgter skill level but I don't think by much.

Ideas I'm considering:

1. Only sway for first few seconds, then stabilise
2. Turn it from a bolt-action rifle like it is now, into one with a clip, and essentially only apply a reload animation after 5 shots (or maybe 5 shots in quick succession)
3. Allow faster shooting and no sway etc. but lower damage significantly
4. Only apply swaying after a shot, so that you can't immediately accurately shoot again (not really viable because the swaying is only on the camera, not the actual gun, you would still shoot where you were aiming previously)
-
Mike wrote:
I will admit I think it's not ideal how it currently is. I wish I could reduce the sway more than I'm actually able to... It does reduce at Gansgter skill level but I don't think by much.

Ideas I'm considering:

1. Only sway for first few seconds, then stabilise
2. Turn it from a bolt-action rifle like it is now, into one with a clip, and essentially only apply a reload animation after 5 shots (or maybe 5 shots in quick succession)
3. Allow faster shooting and no sway etc. but lower damage significantly
4. Only apply swaying after a shot, so that you can't immediately accurately shoot again (not really viable because the swaying is only on the camera, not the actual gun, you would still shoot where you were aiming previously)
-


I'm leaning towards the third idea.
Mike wrote:
I will admit I think it's not ideal how it currently is. I wish I could reduce the sway more than I'm actually able to... It does reduce at Gansgter skill level but I don't think by much.

Ideas I'm considering:

1. Only sway for first few seconds, then stabilise
2. Turn it from a bolt-action rifle like it is now, into one with a clip, and essentially only apply a reload animation after 5 shots (or maybe 5 shots in quick succession)
3. Allow faster shooting and no sway etc. but lower damage significantly
4. Only apply swaying after a shot, so that you can't immediately accurately shoot again (not really viable because the swaying is only on the camera, not the actual gun, you would still shoot where you were aiming previously)
-


3
dead_bxnny
PD Deputy Chief
SAALCA Division
Mike wrote:
I will admit I think it's not ideal how it currently is. I wish I could reduce the sway more than I'm actually able to... It does reduce at Gansgter skill level but I don't think by much.

Ideas I'm considering:

1. Only sway for first few seconds, then stabilise
2. Turn it from a bolt-action rifle like it is now, into one with a clip, and essentially only apply a reload animation after 5 shots (or maybe 5 shots in quick succession)
3. Allow faster shooting and no sway etc. but lower damage significantly
4. Only apply swaying after a shot, so that you can't immediately accurately shoot again (not really viable because the swaying is only on the camera, not the actual gun, you would still shoot where you were aiming previously)
-


Third sounds best, also is what I suggested in my post above. I’d love to tweak the damage if this happens.