Ahsoka_Tano wrote:
How else do you want to limit such a weapon of mass destruction?
- First the reload animation, then people will start complaining it does 10 damage each shot because it will be limited.
- Most people will start to use it on short-range which was not it's intended purpose.
You are supposed to use the weapon for longer-range as a support role, not a close-combat role.
It would be better if there was a system where if you shot more than 2 bullets in 3 seconds, you would get a "JAMMED" animation played on your screen making you completely vulnerable if you weren't careful while shooting (shooting once every 3 seconds) but the game is just so limited :/.
- This is exactly why I personally will tweak the values when this suggestion passes, I know when the reload animations are removed they're gonna become overpowered if the values are not changed.
- So what if people use them on short range distances? Are you forgetting guns like Sawnoff exist? Afterall if you do so, you're probably really good at the game.
The guns are in such a weird state right now because like I mentioned in my post above players still barely use them even after the damage buffs because they're boring, not fun to use at all even in long range distances. You shoot a shot, have your character do a reload for 3 seconds which leaves you frozen in place therefore becoming an easy target to hit, not to mention how fast a player can hide away from your rifles because DPS is simply too slow. If we're talking about "realism" I don't think having your gun get jammed every few seconds aswell is realistic either and would rather be considered an annoyance to many. As someone who's good at deathmatching I've always thought the animations were unnecessary and need to go.