Add a cooldown before picking up supply drop after being damaged.

I'm not someone who clutches fights with drops, but I see it as another criminal nerf. If you compare the number of criminals and cops who use drops, it's obvious who is getting nerfed more by this suggestion. Totally wrong direction of thinking.

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Combean0007 wrote:
I'm not someone who clutches fights with drops, but I see it as another criminal nerf. If you compare the number of criminals and cops who use drops, it's obvious who is getting nerfed more by this suggestion. Totally wrong direction of thinking.

-1
Veteran950 wrote:
I knew it. Unskilled noobs always want an advantage while fighting. Fair fights scare you off - it's what I can feel.
HolyLordPhoenix wrote:
yeah and fill the server memory by adding useless textdraw that'll serve no fucking purpose.

a) It would probably be gametext instead of a textdraw
b) A couple of textdraws doesn't use 10GB of RAM
c) You could say the same for many textdraws that exist
So, will it be approved/under consideration?

Perhaps also the bag could be shot once it's landed, so people could destroy a supply drop. And part of me is actually rethinking a recent suggestion of allowing players to shoot supply drops while they are decending (and after I guess) but make it take a few shots.



ah yes my suggestion
https://mikescnr.com/forum/index.php/topic,17419.msg82842.html#msg82842