I like this, maybe only allow the PD's close to proximity or people would go to the furthest to use this type of breakout.
Hacker will still have a chance to be caught this way.
The point of my suggestion is not to get people caught in the process, but set them free. Why is everyone modifying my suggestion into the hacker getting caught in 90% of cases?
Police is usually overpowered and it's their job to hunt criminals whether nearby or farther away.
Anyone can breakout the imprisoned players from inside the same PD, but that already exists and it's one part of the suggestion but NOT THE SUGGESTION ITSELF.
I proposed to have distant local PD departments in active city (even gave an example of Dillimore and LSPD) and why does that present something unacceptable for most of you guys?
If this suggestion only worked for main PD's where the prisoner are held I wouldn't even be making this suggestion and waste all of our time.
Think about it, stop being limited.
Red_DragoN wrote:
To spice things up a bit, if a player fails to hack a computer or gets interrupted in any way, he gets jailed himself.
bro you literally wrote it yourself LMAO
It's not 90 percent chance of failure anyways, besides I think him getting MW is more decent than this