I'm kinda neutral on this but ig there should be an enhancement
If p1 and p2 are fighting p1 dies. P2 heals all his damage taken from p1 and the revenge should not go void.
Although the example I gave above might be too complex not to sure.


Khaz wrote:
I'm kinda neutral on this but ig there should be an enhancement
If p1 and p2 are fighting p1 dies. P2 heals all his damage taken from p1 and the revenge should not go void.
Although the example I gave above might be too complex not to sure.
Anthony wrote:
So basically this 2 mins rule where if a player dies within 2 minutes after you contributed to his death, your revenge will count as invalid and you can't kill him.
Im not saying this rule is useless but the opposite. But the time for it should be reduced for something like 30 seconds or 1 minute.
Ive never felt like this rule sucks until i faced recently some situations where i got robbed and killed and then after 1 minute 50 seconds this player died so killing him counted as RDM. No player is gonna check if there is 10 seconds left or not. And not being able to kill the guy who robbed me to claim back ur cash kinda sucks as well.
Also i suggest adding something to the rule where if the player suicide after you contribute to his death, your revenge should still be valid.
Another scenario i faced was some guy killing me then he jumped off a roof when he was low and he died to make my revenge invalid.
Therefore my suggestion is changing the time for this rule from 2 minutes to 30 seconds or 1 minute!

st0ney wrote:
It's 5 min, not 2 min.
And if they fall damage or explode that doesn't void the rev
But+1 yes. Anything can happen in those few minutes that can void it, and also ttk
Anthony wrote:
I never knew how unfair this rule could be until those 2 situations happened to me and i got the idea of this suggestion.
st0ney wrote:
Its in /dm