Introduce Rocket Launchers into MCNR

No reason? Bruh
If I reject a suggestion without stating a reason, assume it's because the idea is simply insanely stupid.
It's not stupid, It was made to enhance fishing and etc, the rocket count was just too op
dead_bxnny
PD Deputy Chief
SAALCA Division
Mike wrote:
If I reject a suggestion without stating a reason, assume it's because the idea is simply insanely stupid.


Define how exactly stupid this is? I’m pretty sure you just thought “oh no, bazooka very dangerous” which if it is the case then that’s silly. Majority of the votes are a yes because of how unique this idea really is

I don’t see people using campfires if you wanna compare…
well then isn't it a stupid feature that if someone assaults us, we can't self defense without gaining a star? lmao
Aside from the benefits of this suggestion, I planned to use camp fire while I fish for something worthy (catch of the day, treasure), it adds good vibes to fishing. Its a shame this suggestion was outright rejected.
Mike added that goddamn Dwyane island which nobody liked I think. And if players spawn there, lol, they just quit and rejoin xDDD
Veteran950 wrote:
Mike added that goddamn Dwyane island which nobody liked I think. And if players spawn there, lol, they just quit and rejoin xDDD

Don't be so sure about the "Nobody liked I think" in my times of playing as a medic healing players, one heal was requested from the same Dwayne island and after I went to the player I saw that he was fishing and chilling alongside 5 or 6 players they were talking together with the whisper cmd which I was surprised about. So just because majority of the community doesn't like it doesn't mean everybody hate it.
"I think" means something (not 100% sure). Also, fishing in a place is not something that makes the Dwyane island useful bro :/

btw no off topic, we can discuss in discord lmao
Can't help myself but urge Mike to give this suggestion a read again and please explain why he thinks it's "stupid". I believe the balancing behind obtaining this weapon (fishing it, limited ammo) is perfect and that is exactly why it isn't, it would be if I literally said people are going to buy it from ammunations. Think about how it would revive fishing, the competition between players trying to get this and make profit out of it by selling it cause not everyone's going to have it.

People who think this is an insta-kill weapon are clueless and you have no idea how weapons work in this game. You could balance it even more by adding a reload animation cause that does make sense, unlike weapons like sniper. It's time we start shaping up the gameplay so it doesn't become repetitive, by adding things that we haven't seen before.
Damage done by explosions to vehicles is undetectable. You could just shoot RPGs at people's vehicles and blow them up without consequence or credit. It's the same reason we don't have Hydras and Hunters.
Mike wrote:
Damage done by explosions to vehicles is undetectable. You could just shoot RPGs at people's vehicles and blow them up without consequence or credit. It's the same reason we don't have Hydras and Hunters.


Surely that can't be the reason why this gets rejected... I mean there are plenty of stuff that's undetectable, like grenades themselves which are in the game already, the list goes on

I don't know how BAD this can affect whatever it can, but it will be fun for sure and I believe that's why many are supporting it
The chances of not detecting the RPG is like 25%... Most of the time the server detects it.
Veteran950 wrote:
The chances of not detecting the RPG is like 25%... Most of the time the server detects it.

The chance of detecting an RPG blowing up someone's vehicle is 0%. It's literally not possible.
Mike wrote:
The chance of detecting an RPG blowing up someone's vehicle is 0%. It's literally not possible.

u know who u talking to ??
Literally samp owner