Cool idea.
anty. wrote:
but i dont know how will the ''crash a plane into a building'' be scripted since buildings in this game are legit pieces of rocks.
Probably something like:
Player in plane flies into checkpoint and script checks if player is above a certain speed and facing a certain angle
If correct trajectory to crash, run success cutscene. If incorrect, run failure cutscene and no reward or reduced reward ("The mission was a failure. You failed to injure a sufficient amount of innocent civilians.")
Obviously we respawn in MCNR but it doesn't make sense to have a suicide attack as there's no continuity for wanted level/receiving reward, so the player would need to bail out of the plane.
See Clink making a fool of himself here lmao

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