FPS Cap removal suggestion #9999999999

I've spoke to alot of people regarding that. DMers or not, Majority said yes to removal. Do a public vote on discord or something. We are gonna fight for our rights and we back It up with approval of many people.

dead_bxnny
PD Deputy Chief
SAALCA Division
+1 it will never be lifted but i hate 130 fps


punisher wrote:
+1
waiting  for it to get rejected without any proper reasons


Same, waiting for these ignorant twerps
dead_bxnny
PD Deputy Chief
SAALCA Division
I'd rather see the cap raised to about 250fps, but you start to seriously fuck up the game when you go above 60fps, in a perfect world it should be capped at 60 - 75fps that most people can easily reach unless you're using a potato.

Make it fair for everyone, - but I do support raising the cap, not total removal.

Karbz wrote:
I'd rather see the cap raised to about 250fps, but you start to seriously fuck up the game when you go above 60fps, in a perfect world it should be capped at 60 - 75fps that most people can easily reach unless you're using a potato.

Make it fair for everyone, - but I do support raising the cap, not total removal.


Even 250 is better than 130.


Not fond of this suggestion, however, If this is ever going to be implemented, I at least ask the dev to check chainsaw DPS with 250+ fps, I think it might need a nerf since damage output depends on frame rate.
Immediate helicopter take off is a problem too, but at least it is something we can cope with.
Kittycatmur wrote:I at least ask the dev to check chainsaw DPS with 250+ fps, I think it might need a nerf since damage output depends on frame rate.


MCNR uses a server-side damage system, so FPS has no effect on damage.
s1mple wrote:
MCNR uses a server-side damage system, so FPS has no effect on damage.

Incorrect. Server only alters damage values, not the fire/hit rate. And since currently higher FPS doesn't affect damage values, but affect fire/hit rate, increasing fps leads to higher DPS
Well I played MCNR on 500 fps and there was no dmg difference at all.
dead_bxnny
PD Deputy Chief
SAALCA Division
Ralsei wrote:
Well I played MCNR on 500 fps and there was no dmg difference at all.

Have you checked chainsaw specifically? I am only worried about that one, I am pretty sure the other ones will be ok
Kittycatmur wrote:
Have you checked chainsaw specifically? I am only worried about that one, I am pretty sure the other ones will be ok


Yeah. Normally you'd die to chainsaw in extremely quick time even on 130 fps so this isnt a thing to worry about
dead_bxnny
PD Deputy Chief
SAALCA Division
Kittycatmur wrote:
Incorrect. Server only alters damage values, not the fire/hit rate. And since currently higher FPS doesn't affect damage values, but affect fire/hit rate, increasing fps leads to higher DPS


There's very little to no difference fire rate changes from 60 FPS or above.
seems like management agrees no? 250 new cap or uncapped?

Yeah I also think 250 or so will do. Can be even 240 but 300 would be optimal
dead_bxnny
PD Deputy Chief
SAALCA Division
i would say 200-250 sweet spot.

please make this suggestion happen.

i was going to make it myself, but ralsei beat me to it.