i think cops lose like $500 per death and criminals get jailed for 5 mins and 4k bail, dont seem balanced to me. maybe increase the $500 to like 1k or 2k, any ideas?

Ahsoka_Tano wrote:
I lose money when i die?
Domingo wrote:
Cops doesn't lose their weapons after dying

TheTrevorPhillips wrote:thats not called nerfing... u are downgrading the cops like hell fuck ur comment bro thats too much
Nerf police already, they too OP. Cop class is still unbalanced, 1-2 cops already fuck over the whole server. +1 from me
Cops should lose guns (should respawn with same % as from evidence locker for criminals) and pay little $$$ on death like criminals, when they die.
Domingo wrote:
What about a little system which could stop cops of constantly coming back?
Maybe like if you get killed repeatedly in a short period of time, like I don't know, 10 deaths within 2-3 minutes, you get suspended from your job for 5 minutes due to constantly 'not performing your job well' or I don't know, something like that. I know Mike said he won't add any restrictions to cops, but lets see.
Domingo wrote:https://mikescnr.com/forum/index.php/topic,5763.0.html
What about a little system which could stop cops of constantly coming back?
Maybe like if you get killed repeatedly in a short period of time, like I don't know, 10 deaths within 2-3 minutes, you get suspended from your job for 5 minutes due to constantly 'not performing your job well' or I don't know, something like that. I know Mike said he won't add any restrictions to cops, but lets see.
Domingo wrote:
What about a little system which could stop cops of constantly coming back?
Maybe like if you get killed repeatedly in a short period of time, like I don't know, 10 deaths within 2-3 minutes, you get suspended from your job for 5 minutes due to constantly 'not performing your job well' or I don't know, something like that. I know Mike said he won't add any restrictions to cops, but lets see.
Sasino97 wrote:
This sounds a lot better