Make supply drops breakable while mid-air and even when on ground

There are thousands of situations where a supply drop can save your life, but the same goes for your opponent.
For example, you’re fighting at long range with a sniper rifle, and neither of you can kill the other because before dying you both take cover and call a Drop.

It would be interesting, if possible, to make drops have HP and be damageable with weapons. For instance, you could destroy your opponent’s drop while it’s still descending, or even after it has landed but before they pick it up you could damage or destroy it.

For Drops that contain Health and Armor, if they are damaged, they won’t give their full effects.
For example: if a Combat Bundle is damaged by 50%, once collected it will only provide 50% Health and Armor.
Supply drops are already taking forever to arrive, and you're suggesting it to be more nerfed?... No.
+1 but only if they revert the change of supply drops and make them work like before (less time to drop)
+1 but only criminals' drops can be destroyed. Cops should be immune
+1
bemu wrote:
+1 but only criminals' drops can be destroyed. Cops should be immune
+1


Why cops ones should be inmune?
Vicio wrote:
Why cops ones should be inmune?

Because they have access to military grade tech which can withstand bullets
Vicio wrote:
Why cops ones should be inmune?


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What's the actual use of supply drops now if they're already nerfed more?
this gonna make the far-fights boring af everytime u do a flare ur enemy destroyes it gah -1

""Do what scares you, until it doesn't ..""