There are thousands of situations where a supply drop can save your life, but the same goes for your opponent.
For example, you’re fighting at long range with a sniper rifle, and neither of you can kill the other because before dying you both take cover and call a Drop.
It would be interesting, if possible, to make drops have HP and be damageable with weapons. For instance, you could destroy your opponent’s drop while it’s still descending, or even after it has landed but before they pick it up you could damage or destroy it.
For Drops that contain Health and Armor, if they are damaged, they won’t give their full effects.
For example: if a Combat Bundle is damaged by 50%, once collected it will only provide 50% Health and Armor.

