[COP] Enable CIA and SWAT officers to Use Radar Jammer

Undercover forces and Special Teams should be enabled to use /jammer. This adds a new feature for the different cop classes

To use it ON FOOT, AT CLOSE distance TO DISORIENT A TARGET, whether its a cop or criminal.

Usage: CIA / SWAT On Foot and In Vehicle
Cool down: 30 mins
Price: Half regular price
Purchase at: Zeros Shop , PDs.

Radar jammers are intended for use by criminals, but they could also be available to cops or the army if Mike chose that option. However, your idea is becoming too complex, and it can't be easily replicated. How will you buy it again during a cooldown with a dialog menu?
NOOOOOOOO
Ast wrote:
Radar jammers are intended for use by criminals, but they could also be available to cops or the army if Mike chose that option. However, your idea is becoming too complex, and it can't be easily replicated. How will you buy it again during a cooldown with a dialog menu?


It can be implemented easily. Just enable all players to use jammers.

Radar jammers must be bought in STORES or PD. Maybe it misunderstood , but what I mean is a cooldown to use it. Not a cooldown to buy it. You can buy it  but not use it constantly, just every 30 mins cooldown, for example.

Flares can be bought at any time at stores, but Decoys can only be used every 45mins between uses. Got it? Same should be for jammers and area jammers.
Vicio wrote:
NOOOOOOOO


The cooldown I mention is to avoid cops "abusing" its use, and to avoid criminals to "whine" about been ng an OP feat for cops.

Just a reminder that jammers can be used by civs over and over again without restrictions, as long as you manage to buy jammer as soon as its effect vanishes.

The cooldown is not necessary. Just optional to make it "fair"
Radar jammers are made for criminals mostly for escape maneuvers

No from me.
[i0V3RK1LLi wrote: link=topic=27317.msg131991#msg131991 date=1769701912]
The cooldown I mention is to avoid cops "abusing" its use, and to avoid criminals to "whine" about been ng an OP feat for cops.

Just a reminder that jammers can be used by civs over and over again without restrictions

The cooldown is not necessary. Just optional to make it "fair"


The restriction is the money that they cost, they are very expensive
mr kaoticcry wrote:
Radar jammers are made for criminals mostly for escape maneuvers

No from me.


And can also be used for ambush maneuvers and undercover raids, by enforcers. Radars are meant for ambush and evasion.


As a cop I've experienced cases where about 5 criminals gather Up and it's almost impossible to approach, especially when outnumbered

I even came from a server where CIA agents had a White Blip to mislead criminals, and literally remain undercover. Not tjist the reduced visibility we currently got.
Vicio wrote:
The restriction is the money that they cost, they are very expensive


Price can be adjusted. I mention price and cooldown as constraints to avoid it catalogued as Overusable

Some don't mind 25k on Decoys, despite they are pricey tbh. Lol
Unmarked cop cars already do this for you
Devils wrote:
Unmarked cop cars already do this for you


But the effect is lost when close, and you must be in a unmarked vehicle, that's my point.

Criminal blips also fade away from the radar when they are very far, so why is there a jammer?

Exactly. To use it ON FOOT, AT CLOSE distance TO DISORIENT A TARGET, whether its a cop or criminal.