Let us cook coke in sf drug factory

Would be a cool extra income/ job for cops, to cook some coke in sf drug factory and once u r like finishing u get 5 stars for the cops to have some job... Materials can be bought from the drug dealer and viceversa

Or gathering the materials and having some workers or npc's whatever, do the job while you defend

The first one is easier and better imo
$o much depends on reputation, guard it with your life.
Would also be cooler if in the city change you'd receive more money for your kilos and shi with ofc the possibility of catching 5 stars if cops find u with it
$o much depends on reputation, guard it with your life.
Anything related to drugs is always a plus one from me 😁

+1
+1
Khaz wrote:
Anything related to drugs is always a plus one from me 😁

+1
xdddd and income fr
$o much depends on reputation, guard it with your life.
creative shi +1
So I was thinking of a new criminal activity that could also give cops something fun to do. Basically, add a little drug-production job somewhere in SF, like a small “factory” interior. Players could go there, buy the materials from the drug dealer, cook the stuff, and then when the batch finishes, you automatically get 5 stars so the cops have a guaranteed job to respond to. Nice and simple, but it would create some good chases and interaction.

There could be two ways to run it:

1. Do the cooking yourself
This is the easy option. You buy the materials, go into the factory, start the process, and wait inside until it finishes. Maybe throw in a couple of small tasks during the process to make it feel more interactive. When it’s done, boom, 5 stars, and now you have to escape or deliver it. Easy to understand and probably the better option overall.

2. Or gather materials and have NPC workers do it
This would be a longer, more defensive version. You collect or buy the materials, hire NPC workers, and they cook it for you while you protect the place. Cops (or even rival players) could raid while the process is running. When the job is done and you pick up the product, you get a high wanted level again.

Both versions give criminals a new money-making activity and cops a guaranteed call to respond to. The first version is definitely simpler and feels like it would fit MCNR’s style best, but the NPC option could be a cool alternative for group play.

puuro wrote:
2. Or gather materials and have NPC workers do it
This would be a longer, more defensive version. You collect or buy the materials, hire NPC workers, and they cook it for you while you protect the place. Cops (or even rival players) could raid while the process is running. When the job is done and you pick up the product, you get a high wanted level again.


Mike's GTA Online...

In all seriousness, we'll be updating drugs pretty soon. Perhaps we could build upon what we have... I'll talk to Mike, thanks for the idea
puuro wrote:
So I was thinking of a new criminal activity that could also give cops something fun to do. Basically, add a little drug-production job somewhere in SF, like a small “factory” interior. Players could go there, buy the materials from the drug dealer, cook the stuff, and then when the batch finishes, you automatically get 5 stars so the cops have a guaranteed job to respond to. Nice and simple, but it would create some good chases and interaction.

There could be two ways to run it:

1. Do the cooking yourself
This is the easy option. You buy the materials, go into the factory, start the process, and wait inside until it finishes. Maybe throw in a couple of small tasks during the process to make it feel more interactive. When it’s done, boom, 5 stars, and now you have to escape or deliver it. Easy to understand and probably the better option overall.

2. Or gather materials and have NPC workers do it
This would be a longer, more defensive version. You collect or buy the materials, hire NPC workers, and they cook it for you while you protect the place. Cops (or even rival players) could raid while the process is running. When the job is done and you pick up the product, you get a high wanted level again.

Both versions give criminals a new money-making activity and cops a guaranteed call to respond to. The first version is definitely simpler and feels like it would fit MCNR’s style best, but the NPC option could be a cool alternative for group play.


Exaaaactly very enjoyable with a group of friends, everybody gonna love it
$o much depends on reputation, guard it with your life.
this might be the first time i am agreeing with you, sounds like a fun feature to be added

+1
yes bro, sounds great, +1
Best regards, 
Senior Associate 
MRA (MCNR Reporting Association)