My principal argument is that AIMING A GUN AT someone is the same as EQUIPPING A CHAINSAW NEXT TO someone. it's intimidation and valid threat.
1) With FIREARMS You can see A CLUE when you are about to be ATTACKED, for example the Aiming animation or The Shooting animation.
The problem is, with MELEE WEAPONS you don't see ANY CLUE before the ATTACK, just the ATTACK animation. Players GO CLOSE and ATTACK.
That's why FIREARMS are NOT a threat WHEN VERY CLOSE, because they must be Aimed to be considered a Threat, no matter the "distance/proximity". But, MELEE WEAPONS Indeed ARE a threat WHEN VERY CLOSE. . In real life, cop manuals say 1-2feet distance is enough op advantage for melee weapons. Look it up, Knives vs Gun
2) Cops can shoot Oranges, When they are threats.
My point is, you get a MURDER ATTEMPT for AIMING a gun OR MURDER THREAT for ATTACKING, that's perfect. But there is NO MURDER ATTEMPT with Chainsaw.
That's a problem. Why? Because chainsaws don't need to be Aimed to Attack. So, Players can bypass the ATTEMPT and directly go to the MURDER ACTIVE THREAT when they ATTACK. No aiming animation.
This means, you know you are in danger WAY TOO LATE, just when the criminal has ALREADY attacked you. WHEN VERY CLOSE WITH A MELEE WEAPON.
3) I suggest , that we can use some features of the ALREADY existent /GTFO, that sets an area and a timer, that gives you a warrant level if you don't abandon such area.
The suggestion would be something like:
When a player EQUIPS in hand a MELEE WEAPON, an automatic forbidden area (1 - 2 feet ) is marked around the PLAYER WHO EQUIPPED THE MELEE WEAPON. In that moment, that player has 2.5 seconds to HOLSTER /UNEQUIP the Weapon , OR ELSE The player GETS A WARRANT LEVEL that' says "MELEE WEAPON THREAT"
IF THEY ATTACK, THEY GET THE NORMAL MURDER ATTEMPT WARRANT LEVEL. As always 😊
OR, IT CAN JUST BECOME A RULE RATHER THAN A FEATURE.
Please give a feedback on my replys to seek an agreement. Just give it a thought . Thx !


