My ideas:
Add spawns here (in each city - ideas are welcome)
Los Santos - Ganton
Outside door:
AddPlayerClass(237,2422.4343,-1787.0258,13.5469,270.9602,0,0,0,0,0,0); // WHORE_HOUSE_LS

Interior "Brothel 2" (it might not fit Ganton 100% so choose maybe another interior? But I think it will do... if this interior is chosen, it needs a door literally behind the checkpoint)
AddPlayerClass(237,964.1742,-53.3127,1001.1246,87.9151,0,0,0,0,0,0); // brothel2

San Fierro - Garcia
Outside door:
AddPlayerClass(237,-2220.9341,99.8744,35.3203,181.6406,0,0,0,0,0,0); // WHORE_HOUSE_SF

Interior "Fanny Batter's Whore House" (it fits the door from the entrance too)
AddPlayerClass(237,745.2123,1438.0731,1102.7031,357.1028,0,0,0,0,0,0); // fanny batter whore house

Las Venturas - Redsands West
Outside door (we'll have some use for this empty space with stairs that R* created but it needs literally the door object added there)
AddPlayerClass(237,1732.8713,2116.3369,12.2891,0.4088,0,0,0,0,0,0); // WHORE_HOUSE_LV

Interior "Brothel"
AddPlayerClass(237,975.0242,-8.6178,1001.1484,95.1649,0,0,0,0,0,0); // brothel

Some of the interiors do not have all the objects solid but I can live with that. The walls seem to be "solid" so you will not fall through the map.
We can simply use "Fanny Batter's Whore House" for all interiors and call it a day, but having a different interior per city would be better imo.


