- What was the script version?
>2.0.4
- What is your in-game name?
>XxInsertNamere
- What happened exactly?
>Some finishing checkpoints that are far to me can sometimes despawn and are unusable even when you get into
the direct location of the checkpoint
examples of these are the Trucking offload checkpoints and the Hideout checkpoints
- Is this a reoccurring issue? Has it happened to you or others before?
>It affects me in a random chance, but I think for me its often.
- Has anyone else experienced the issue?
>Yes, but one said that they can make the checkpoint reappear again,
examples of this is using /ho and re-set your hideout you wanted to go.
but you cant always do this because some certain activities like the
house robbing where you use a car and it doesn't show up the thing like
"get in the vehicle" which respawns the check when you go back in.
- Can you replicate the issue?
>Yes, by setting a far checkpoint that's prolly over 1.00Miles
- Can you provide us with step-by-step instructions on how to reproduce the issue ourselves?
====Trucking
Step 1
Get in any trucking car
Step 2
Snap in a trailer and find a very far job (ex. The Farm to K.A.C.C Military fuels)
Step 3
Go there and suffer until you reach the GPS location
Step 4
Arrive at the location and realize the checkpoint is non-existent
but this is a fixable move by just getting in and out, but what if you're carrying a special cargo?
====Any activity that features a "Hideout" event
Step 1 (Basing on the House Robberies)
Get in any vehicle and rob a house
Step 2
Get to the Hideout (Ex. Robbing from Flint Intersection and your hideout is to Castillo)
Step 3
Suffer once again to reach the checkpoint
Step 4
Realize the checkpoint is non existent again.
and you cant even respawn the checkpoint here because it features a on foot event
which mean respawning the checkpoint manually by getting in or out is basically impossible
No clue what is going on anymore

