/sync

I would like to suggest that we should disable /sync when car parked. As a cop, I tried to car park one guy and he did /sync to avoid my car park and he was successful in that which made my job more difficult.
Som125 wrote:
I would like to suggest that we should disable /sync when car parked. As a cop, I tried to car park one guy and he did /sync to avoid my car park and he was successful in that which made my job more difficult.


I'm sorry I couldn't understand what you've said - what do you mean by car-parking and what does relate to /sync?

[url=https://www.youtube.com/watch?v=5mCTr3Nnt7k
Not sure if it’s possible to detect car parking so easily. Will have to do some testing.

In fact I might just disable /sync because the only thing it syncs is something it automatically detects and syncs you anyway (taking a bullet but not taking damage). It also fixes frozen-but-walking. It doesn’t fix any other sync issues.
Mike wrote:
Not sure if it’s possible to detect car parking so easily. Will have to do some testing.

In fact I might just disable /sync because the only thing it syncs is something it automatically detects and syncs you anyway (taking a bullet but not taking damage). It also fixes frozen-but-walking. It doesn’t fix any other sync issues.


It's possible! I have seen one server with this feature so if it's implemented in our server then I would be really happy. I don't really feel like removing /sync is good. Sometimes our character gets stuck in one position and we are not able to move, at that point I think /sync plays a very important role.
Will disable /sync if attacked recently and also try to detect car-parking.
Mike wrote:
Will disable /sync if attacked recently and also try to detect car-parking.

Agree