Mike wrote:
It's difficult to deal with rare edge case issues like this. If testers cannot replicate an issue, how are we supposed to investigate/fix it? If someone loses the neons on their PV once every 6 months, how are we supposed to replicate that and test/fix it?
I do wish people would stop blaming lag and packetloss for every single bug. The server controls everything, not the player. If a vehicle has neons and then suddenly doesn't, that's a server issue. The player doesn't keep track of if their PV has neons in the database... If they did, they would be able to hack them in...
Complex bugs like this have steps and/or specific circumstances that cause them. We need to find out what those steps and/or circumstances are.
Your report doesn't even explain the issue AT ALL:What the fuck does that even mean?
Damn, I'm writing this on my phone and lost my entire reply. This has also happened to me before, where I lost my neon lights and car color. I relogged, and everything was fine afterward. I assumed it might be due to a packet loss, as I thought I lost the package containing my car's definition (I have no knowledge of how cars are saved and queried in the database). I'm unable to test if I receive no information, s-o I can't confirm the issue for developers to work on it. I know the server can fix everything but if you try to fix everything you will just have a laggy server.
Regarding the 'sometimes GRFF not working' issue, I spent six hours on it, but nothing happened. If the player doesn't provide real information, or the bug is not replicable after extensive testing with all available means, and only a very few people are experiencing it, I don't want to leave it open. I did move some bugs from 'invalid' to 'confirmed' after I received more information from users. However, SA-MP involves people playing with 5PL and 200ms in a 2004 game with various mods installed. I believe we can safely assume that sometimes the issue is related to ping or PL if we work our heads and we can't replicate it.