Pv getting reset

Corpse wrote:
ok so u want me to write a whole essay starting from when i buy this car to when it happened?.i was using car before, than called my other car abondoned my (bullet bugged car)near sf hospital kill 30 cops and died 20 times at pd trying to complete my rev when i had enough i get out of pd called my car and boom it recalled like that. will that be enough for u guys or i write 100 words more essay that which guns i used in fight how many yards after i jump.and shit


Just a properly written bug report will do fine. If you need some help preparing a valid Bug report please take a look at reports others have posted and have a read about the information they supply to us. 🙂
My Days Here Was Fun.
Mike wrote:
It's difficult to deal with rare edge case issues like this. If testers cannot replicate an issue, how are we supposed to investigate/fix it? If someone loses the neons on their PV once every 6 months, how are we supposed to replicate that and test/fix it?

I do wish people would stop blaming lag and packetloss for every single bug. The server controls everything, not the player. If a vehicle has neons and then suddenly doesn't, that's a server issue. The player doesn't keep track of if their PV has neons in the database... If they did, they would be able to hack them in...

Complex bugs like this have steps and/or specific circumstances that cause them. We need to find out what those steps and/or circumstances are.

Your report doesn't even explain the issue AT ALL:What the fuck does that even mean?


Damn, I'm writing this on my phone and lost my entire reply. This has also happened to me before, where I lost my neon lights and car color. I relogged, and everything was fine afterward. I assumed it might be due to a packet loss, as I thought I lost the package containing my car's definition (I have no knowledge of how cars are saved and queried in the database). I'm unable to test if I receive no information, s-o I can't confirm the issue for developers to work on it. I know the server can fix everything but if you try to fix everything you will just have a laggy server.

Regarding the 'sometimes GRFF not working' issue, I spent six hours on it, but nothing happened. If the player doesn't provide real information, or the bug is not replicable after extensive testing with all available means, and only a very few people are experiencing it, I don't want to leave it open. I did move some bugs from 'invalid' to 'confirmed' after I received more information from users. However, SA-MP involves people playing with 5PL and 200ms in a 2004 game with various mods installed. I believe we can safely assume that sometimes the issue is related to ping or PL if we work our heads and we can't replicate it.
Admen

Also experienced this issue, have been trying to replicate it but happens so rarerly.  Note to self: Neons have automatic turn off depending on night/day and i didn't realize this until i did /neons and it then told me they were automatic.

But regarding mods being removed this only happened to me once and my vehicle was pretty smoking damaged so i went to pay'n'spray and after the black screen i was presented with no mods. Hydraulics and nos in my case. Doing /rpv then /pv returned my mods instantly. I don't suffer with PL or connection issues so can confirm that lag did not cause this issue for me.

Further testing underway.
My Days Here Was Fun.
I am moving this to INVALID. Reason: Lack of supporting evidence. This only happened to me once at a pay'n'spray a long time ago AND i am unable to replicate this issue. Also your Mods will return when you /RPV and /PV so they wont be lost forever.

If this happens again please provide the required info and evidence to help investigations.

My Days Here Was Fun.