Securicar Theft Improvement

Suggestion: Simply improve the money you can get from bringing the Securicar to the hideout. This particular robber activity is not matching up well anymore with the values of robberies like bank's money bag buff that it got in 1.14.18. The dye pack's effects could be reduced by the assessed risk of the robber's activities such as the robbers-to-cops ratio or damage taken from the guard(s) responsible for the Securicar
Big +1 to this, I've found quite funny when I have to drive across the entire GTA:SA map to deliver a securicar full of cash (imagine that it had 4 briefcases inside) and they payout is only $3,000 or so. What it looks to me is that this payout is a slap in the face of the robber that had driven a 57km/h Securicar over 4 minutes with 5 or 6 stars on their WantedLevelPoints.

[url=https://www.youtube.com/watch?v=5mCTr3Nnt7k
It is capped at 2k, only to avoid griefing for it.
+1 i like this idea, the amount of payment should be calculated by the lvl of risk, i suggest tripling the current payment
+ for more money