I know i know we already have 2 much cop nerf suggestions, but most of em are either complaining about tazer, tanks, rustler and sea sparrow which is logical for cops to have more resources than criminals.
So lets talk about things that actually need tweaking
What makes a player would rather choose cop than a criminal.
1-the resources u have to fight criminals (tanks rustler free armored police car and pursuit units, etc).
2-the easy cash.
3-thel insanely reduced weapons prices.
4-the fact that u have nothing to lose if u die as in hospital fee, time, weapons.
5- the numerous cops u can team with or hop in a car with and charge together.
In my opinion what can be improved is :
1- make cops lose weapons when they die maybe not all but like atleast they respawn with the weapons that criminals get from the evidence locker.
2- make cops spend about a minute or so after death which M3E6 already suggested.
3-i agree with discouting weapons but not that much i think a 20-30% discount would be good.
4- make a limit for how many cops can go on duty like a cop for every 3 or 4 civ so the server aint buzzing with cops.
5- maybe increase the mw arrest /kill prize and reduce the orange prize so 10 cops wouldn't be chasing an evidence tampering suspect.
I would really like to hear ur thoughts on this!
