Re: Remove swat helmet protection

Shay wrote:
+1


Not allowed. Might be forum warned.

About the suggestion: :/ neutral... Should stay because it's the only high-rank skin... As a cop, it should stay. But as a criminal, it shouldn't.

Instead, make the ability to purchase helmets for criminals. So both criminals and cops have it.
Bedrock wrote:
Not allowed. Might be forum warned.

About the suggestion: :/ neutral... Should stay because it's the only high-rank skin... As a cop, it should stay. But as a criminal, it shouldn't.

Instead, make the ability to purchase helmets for criminals. So both criminals and cops have it.


It could be changed to something else tho, that's why I suggested half armor on each spawn.

I thought about that ability, but we don't want this server to turn into some Call of Duty game, everyone should just have the same gameplay as others, without one side being overpowered. Donator is a good example, it serves no pay to win features, only cosmetics and a few other stuff that doesn't harm others.
Cashewz wrote:
It could be changed to something else tho, that's why I suggested half armor on each spawn.

I thought about that ability, but we don't want this server to turn into some Call of Duty game, everyone should just have the same gameplay as others, without one side being overpowered. Donator is a good example, it serves no pay to win features, only cosmetics and a few other stuff that doesn't harm others.

Fighting against a swat is really annoying right now because it almost feels like headshots don't deal any damage.
3. last couple of days proved that swat helmet doesn't do shit when you're against ​4+ MWsp


and nowadays, im fighting with 17 MWs...
As a solo player most of the time that would be helpful
Cuz solo gameplay is already fucked.. +1
Was neutral but cops always chase a lot of criminals over mins and mins, and even cities to cities. They should have it. Because they chase a lot and they should need some defends to defend themselves

not a -1 but it should stay as it is. it was a reward for achieving that rank, level, and the hard work he did.
Well, I earn most of my money by being a robber 😀

"Robber" only. No DM and others...

Bank robbery 10 mins = 10k(don't count more cuz we need to prepare for each bank robbery). And sometimes nothing but lose more.

Robbing safes 10 mins = 42k............. At least I don't spend on weapons when I start robbing safes


okay +1 from me... although I don't even know how op it is...


//EDIT: NOOOO! Players are just cop hunting with the reason "you were shooting at him and it is allowed to help any other robber"
Bedrock wrote:
I don't even know how op it is...

Criminal advantage: If a criminal is being killed by cops, 17 MWs can help him with a nice reason, "we are allowed".
Criminals' best advantage: Helping each other even they don't know whom they're helping.
saz wrote:
cops can do the same?


instead, they fight for who will get the arrest(mainly)/takedown. And cops aren't as professional DMers as criminals.

Like I see... Only two .1337 players are able to kill 5 cops...

And most of the times I see that cops are running away but criminals are coming to kill them :/
instead, they fight for who will get the arrest(mainly)/takedown. And cops aren't as professional DMers as criminals.

Like I see... Only two .1337 players are able to kill 5 cops...

And most of the times I see that cops are running away but criminals are coming to kill them :/


This 2 mins video explains well...

https://youtu.be/Nhu-nIqX4Ew
The headshot protection is minimal and not wasn't even working 2 weeks ago. Now you want it to be removed? Remove 6 Stars for slapping a cop's face or ramming for error. Remove robbery threat crime, remove MW always threat. That's the real shit.

fuulek what about the innocent driver? is that op?
Yes ma'am
J0HNNY_FAT_C00K wrote:
ABSOLUTELY NO.

The headshot protection is minimal and not wasn't even working 2 weeks ago. Now you want it to be removed? Remove 6 Stars for slapping a cop's face or ramming for error. Remove robbery threat crime, remove MW always threat. That's the real shit.

fuulek what about the innocent driver? is that op?

saz why you did not post this along with the cop's advantages?

Civillians Advantages:

They have invisible radar blip too, when out of sight, like in a tunnel, or inside an interior.

They can always wait for a cop to be cuffing someone, to hit him in the back.

Usually civillians are more than cops (LVL 50 requirement) except for the cops and cops shit. (there should be a cop proportion like "2 cops per 3 players", or a cop becoming a criminal when murdering a nonthreat or accepting bribes in front of an other cop that isn't corrupted)

DM every cop everywhere if it's near a suspect, no matter what, it's "helping", even if after killing the cops they RDM the "saved" dude too (LEGIT LMFAO)

DM every cop that tickets them, asks them to freeze, denies bribe, or whatever, no matter what

DM cops for "error", like ramming them etc...

DM everyone for the stupidest reasons (attempted robbery, robbing 0 money, accidentally ramming, shooting your dirty boombox, pissing near you)

DM cops(and not) that attacked, tazed or arrested them previosuly, for "revenge", even after a bribe or a parole release. It can be in any moment.

Tons of cash, in LS you can earn half million during the entire city duration, just robbing betting shops, dieder sachs, banks and ammunation. (Bank robbery too low)

Can rob cops and other players.

Innocent driver shit, like fuulek and @cysko

Almost no rules to follow, just don't RDM, don't cophunt, and dont destroy people's cars at random LMFAOOOOOOO

As i said, cops are too op, that's a fact. But that is because:

1) Robbery is a threat crime (fucking absolute non sense)

2) Crimes's wanted levels are way too high (6 stars to accidentally ram a cop, not even a chance to bribe)

3) Most Wanteds are always threat, no matter what

4) Evidence Tampering is arrestable(makes sense), and claiming weapons back is way too expensive

5) Ammunation prices are way too high (e.g. Satchel Charges 1500$ for 1, so it's 7500 for 5 charges, if i call a combat bundle, i get 5 charges for  + 5 clips for all the weapons i have + Health and armor at max + Medkit, all for 4850$)

6) Criminals must have more than 2 oil slicks. 3 at least.

7) They should be able to steal Rustlers and Seasparrows (makes no sense that they cannot)

Playing solo it's almost impossible because it's almost impossible to play as non threat robber (Safe, House and Player robberies only and bank robbey only if someone else shoots the guard, and only if you don't have 6 stars), so cops just kill you in almost every case. Also, the criminals should be teaming with mechanic and prostitutes's advantages (repairing vehicles for low price, and healing), but they just shoot in the people's ass until someone shoot in theirs. That's why cops are op.

SURELY NOT BECAUSE OF THE HELMET PROTECTION. THAT'S SOMETHING THAT CONCERNS DEATHMATCHING MECHANICS. Cashewz

And also, since cops are so hated, and constantly DM'd (LEGITIMATELY OR NOT) they should have at least a fucking helmet protection(wasn't even working)

Those DMers and crew bois just want to get another advantage over the Justice.......... fuck off please.


smh as a perma-cop, I agree xd
sm0ke wrote:
This was supposed to be a secret, the last thing we would want is Mike increasing the supply drop prices 💀


HELL NOOOOO

anty. wrote:
HHHHHHHHHHHH

plus I don't play as a cop that much obviously criminal all the time so yes im supporting this +1

literally 4 cops in a sultan tank coming at 1 criminal


I went in a Sultan with a group of 4 to fight 15 - 17 most wanted people.
                  ~ Plan by RedX