Balance paychecks

Mike wrote:
You're going to have to be more specific details if you want me to consider anything..
I thought you liked short suggestions, alright then.

as a Copper u earn more by chasing than arresting/taking down. balance this by increasing the earning for actually doing something.

500$ for ticketing
1000$ arresting 2-stars
1500$ arresting 3-stars
2000$ arresting 4-stars
2500$ arresting 5-stars
3000$ arresting/taking down MWs

And if you aid in doing that you get 50% of the amounts mentioned above. For instance you're a driver and the shooter is getting all the credit, the driver should get 1500 for MWs killed or whatever. Or when you damage a criminal and someone else finishes them, you should get a 50%.

As a Medic or a fire fighter:

- Add more sellable stuff like flares, fire extinguisher and etc and enable fire fighters to sell too
- Make disease more common so that people would need a medic or a firefighter
- They should earn more by curing or healing

As a mechanic, which is joblessness basically, I'm only a mechanic because I get a free car by /jv

- By collecting broken/stolen cars you should get 1000$
- Accept my suggestion "Improving the mechanic job" so that they have more to offer and people would need them around

And generally Job events can pay more. /trucking shouldn't be the only way to earn clean money.
I'm not really sure about the amount of cash I mentioned above, so people don't bust my ...s for it. Because I don't know what the amount is already for the cop job for instance, so just make the paychecks sensible.
Payday payments are based on xp earned. It's based on job rank, too.

For example, a cop's base payment is $64 per 1xp earned. But they also get an extra $1 per rank, so as a rank 10 cop you get $74 per xp.
XP is awarded proportinate to the effort/risk/significance of actions, as you alluded to. For example, an arrest gives you more XP than a ticket.

So yeah, this is already a thing..

You also get an arrest bonus payment currently.