Balancing rustler

Just one more thing to paint a clearer picture... If we had 1000hp before and could /vr it twice at 350hp, thats 1950 effective health. Now it's 750 effective health we're working with. That's almost 300% nerf. Not to mention ramming damage nerf and weapon damage to vehicles being buffed (i'm fairly sure?). A group of 3 (2 shooters) blasted me out of air in couple seconds few days ago. And MCNR was always much harder to rustle anyway, compared to certain other CNR server. Rustler was truly gutted however you put it. One last ping Mike cause if I don't make my case I don't think anyone will, peace.
I think a video to back up this suggestion would be a good idea.
A video of what exactly ? Nvm found something working on it, uploading

Here, https://www.youtube.com/watch?v=bXocPWzTF0E

Absolutely bonkers, I ever tried to fly low to avoid dmg, now imagine there's 2 or 3 of them in that car I can't even circle around once... There's no point in using rustler anymore really like this
When I said almost 300 percent earlier I didn't take increased dmg into account, its more like at least 500% nerf, even with vehicle armor it would be weaker than it was before