Accept/Decline revival

+1
This is a good idea, I like it.

Having such an option is exactly like a medic, a mechanic, or a prostitute offering a service to someone instead of offering something without asking.

+1



Legend of Red Army
+69
Should always have been this way, +1
top 1 most wanted cia list
BeatEn wrote:
Should always have been this way, +1
See Clink making a fool of himself here lmao


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Cool
+1 would makenmore sense just to be able to deny or cancel someones revival attempt on yourself

This suggestion makes little sense to me. Why would you want to do this, and how does it make sense for you to literally by dying, but have the strength to make someone _not_ try to help you?
Mike wrote:
This suggestion makes little sense to me. Why would you want to do this, and how does it make sense for you to literally by dying, but have the strength to make someone _not_ try to help you?


People don't like when I revive them after they step on my decoy (They die)


Nah but really, I'd rather trust myself and use my medkit rather than rely on non guaranteed revival chance (It's like 49% for me as a cop)
dead_bxnny
PD Deputy Chief
SAALCA Division
It would have not made sense if the revival rate was 100%. Imagine you are knocked, about to use medkit and a player with 10% revival rate tries reviving you and you end up dying and get jailed. You can't even take revenge on that player and you end up jailed
top 1 most wanted cia list
Mike wrote:
This suggestion makes little sense to me. Why would you want to do this, and how does it make sense for you to literally by dying, but have the strength to make someone _not_ try to help you?


Using medikit on yourself while dying also does not make sense. You're dying, you should not be able to move but you're reviving yourself. It's the same, you're still dying but you are able to move and use it. It does not have to make sense since it's not a rp server. It's really annyoing when you can save your life and a 10% revival rate civ comes and tries to revive you and you end up dying or dying and jailed when you could just use mk to save yourself.

About the 'not try to help you' argument.
There are 2 cases when people try to revive you:
1) old player is trolling you cause he knows you will probably die and you won't be able to save yourself using medikit
2) new player that does not know he will kill you
This is not really help, it's just trolling you or lacking game knowledge.

A 10% revive rate is too low, even 50% as a cop is too low. The other option would be as beaten said, to make the revive rate 100% so people won't troll us by reviving.

Edited:
Another option would also be the revive success rate should also be used while reviving yourself but i think players would hate this. I know I would.
Admen
I would add to this, when the accept decline dialog is there, or the chat message, depends on what implementation you want for this, to also be albe to see the revive rate of the person who offers
Admen
Mike wrote:
This suggestion makes little sense to me. Why would you want to do this, and how does it make sense for you to literally by dying, but have the strength to make someone _not_ try to help you?


push the twat off of u with incredible death power
Mike doesn't know how painful the server is... It's the reason I want Mike to play for an hour each week.
Mike is out of touch with reality, let him be
dead_bxnny
PD Deputy Chief
SAALCA Division