It is a really nice concept, and even though there are tonnes of drawbacks, it can be managed.
You should only be able to have a single rocket loaded in the rocket launcher.
After firing, it should be placed in your inventory, where you should combine it with a spare rocket that you got from fishing or some other task.
You can only carry a single molotov since it is pretty destructive; now imagine a rocket launcher, especially in a scenario where you will suicide to avoid another player getting a kill since it is faster.
Also, some side notes:
- Police officer cannot use the rocket launcher.
- Carrying the rocket launcher near a police officer should give you an instant wanted level.
- Possession of the rocket launcher (in your inventory) should give you a ticket if a police officer searches you, then they should be able to take it away from you like drugs.
- You should be able to store it in a safe.
Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.

Read the main suggestion, TL;DR the replies (sorry).
Honestly, it may sound absurd but the more I think about it the more I realize that they aren't that bad of an addition to the game. The idea itself obviously needs a bit more polishing from the developers but in the end I'm sure this can turn out something very dynamic and "cool". Some ideas for balancing would be having the ammo cost a fortune, making the ammo available only in limited quantity in Ammu-Nation for all players, making it so that you cannot retrieve it from weapons locker so on and so forth, you get my point.
+1.
Yeah just open this server up to more fun weapons like the RPG and miniguns… special missions to smuggle them or steal from different locations.
Tank stealing mission from area 69. Comon let a 6 star wanted criminal go on a rampage against a team of cops all having to team up and destroy the tank.
thomas_crosby wrote:
Yeah just open this server up to more fun weapons like the RPG and miniguns… special missions to smuggle them or steal from different locations.
Tank stealing mission from area 69. Comon let a 6 star wanted criminal go on a rampage against a team of cops all having to team up and destroy the tank.
I got a good idea about the minigun but that's for another time.
what about a minigun too? at least it doesn't have any sync issues lol
by the way, to fix the heat-seeking launcher, Mike will have to script it totally. Also, RPG doesn't sync sometimes. Like even damaging someone doesn't count as assault rarely.
If Mike's gonna script it totally, I'll agree for sure. Because it is the only detailed server I've seen so far in whole samp...
I'm probably on an NSA/CIA watchlist now for searching up how long it takes to load a rocket into an RPG-7:
- A longer reload time should apply, possibly with the requirement of reloading using the R key each time
- Components should be assembled in certain area(s) only
- Players should receive a wanted level for "Manufacturing a Class IV Weapon/Destructive Device" (US definitions to keep in-line with GTA SA lore)
- Players should receive a wanted level if carrying an RPG in proximity of police
- Players should be visibly carrying the RPG on their back when "holstered" as a balancing measure
See Clink making a fool of himself here lmao

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Cashewz wrote:
You read that title right. It wouldn't be you going and buying it off an ammunation like any other gun, I've thought about a unique way to obtain it. How you may ask?
Fishing. There should be a chance to obtain components of a rocket launcher by fishing them, to fully create one you'd need 4 of these. Alongside trying to hunt for these, you should also have the chance to find ammunition up to 1-3 (20 max?) which would all be stored in your inventory.
This can be a great potential for selling these to other players in need for a good amount of money aswell.
I've never really seen the heat seeking rocket working properly in SAMP due to sync issues. If it's possible to fix that, could be a great addition and counter to the overpowered Sea sparrow.
KEEP IN MIND THIS IS FOR BOTH CIVS AND COPS.
Rocket Launcher Max 5. And only forvdonating players
ARSHIA wrote:
20 is too much and
If it's the RPG and can't lock on a target why not
With maxium 5 ammunition is good, only donating players and only use rocket Launcher for destroy planes only., it would be a problem if all the players have it, rdmers everywhere
Hobgoblin wrote:
With maxium 5 ammunition is good, only donating players and only use rocket Launcher for destroy planes only.
Lol no, pay to win wasn't intention of this suggestion
dead_bxnny
PD Deputy Chief
SAALCA Division
Cashewz isn't it better to give players the ability to have explosive ammo (limited ofc) instead of broken RPG?
Veteran950 wrote:
Cashewz isn't it better to give players the ability to have explosive ammo (limited ofc) instead of broken RPG?
You're saying explosive ammo isn't more broken than an RPG..?
Also no to donators only.
Cashewz wrote:
You're saying explosive ammo isn't more broken than an RPG..?
Should only be used by the sniper like in GTA Online. Sniper's MK II version with explosive ammo.. with a longer reload animation (10 sec?) ofc..
Veteran950 wrote:
Should only be used by the sniper like in GTA Online. Sniper's MK II version with explosive ammo.. with a longer reload animation (10 sec?) ofc..
Nah the RPG should be better rather than a sniper with explosive ammo that has a 10 sec reload animation
Don't go sideways from the original post, Rocket Launcher it is.
I like the idea of rare/unique methods to obtain ammo - /fish sounds good.