a higher chance to break out from cuffs

Well you have a chance to escape only once - if it gives you xd, second chance the script dissalows you. Infact that teazer sometimes gets bugged with "out of range" while we are litteraly 2 meters away from each other.
+1 mfs be tazing me in a 1v1
Dimitar wrote:
Well you have a chance to escape only once - if it gives you xd, second chance the script dissalows you. Infact that teazer sometimes gets bugged with "out of range" while we are litteraly 2 meters away from each other.


:isleep:

about the suggestion
I can see that everyone barely break handcuffs so yeah +1
Abusing the tazer power is punishable under cop rules.. Report is exist for a reason  -1 stop trying to reduce cop powers this isnt harry Potter hogwarts to do magic with tazer
Y'all want to just make the game only easy for you, but I can tell you this is not happening everytime we find a new way to get you down you make suggestion to nerf what we found, seriously? Whats left for you to suggest is removing anything related to cop and change MCNR To Mike's Robbers and Deathmatchers and set it into a DM server. strong NO.
Dani wrote:
Y'all want to just make the game only easy for you, but I can tell you this is not happening everytime we find a new way to get you down you make suggestion to nerf what we found, seriously? Whats left for you to suggest is removing anything related to cop and change MCNR To Mike's Robbers and Deathmatchers and set it into a DM server. strong NO.

True. If the cops can't taze you and cuff you, how are they meant to arrest you?

My only problem with the abilities of cops is that you basically get fucked everytime you get arrested. I have to pay in effect 40k (10k to buy back the weapons (there's always a cop in the pd), 30k to buy ammo from ammunation), every single time.

I also don't think cops should use the tazer in a gunfight, as that makes the game unfair for the robbers.
Imagine you're trying to fight someone, and you're immobilized for 2 seconds? Dead. If someone aims a gun at you, the script should just disable the tazer, or lessen it's range.
But whenever you would normally arrest someone, the tazer should be available with it's current stats and abilities.

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basedSkeleton wrote:
True. If the cops can't taze you and cuff you, how are they meant to arrest you?

My only problem with the abilities of cops is that you basically get fucked everytime you get arrested. I have to pay in effect 40k (10k to buy back the weapons (there's always a cop in the pd), 30k to buy ammo from ammunation), every single time.

I also don't think cops should use the tazer in a gunfight, as that makes the game unfair for the robbers.
Imagine you're trying to fight someone, and you're immobilized for 2 seconds? Dead. If someone aims a gun at you, the script should just disable the tazer, or lessen it's range.
But whenever you would normally arrest someone, the tazer should be available with it's current stats and abilities.
in cop shop there is no sawn off shotgun and uzi or tec too so when a criminal with armed breakout someone while a cop who just spawned there after death in somewhere .. cant deal with that criminal without sawn off and uzi cause those are double guns so when that criminal attack that cop how could that cop kill that criminal without those guns so then tazer gun becomes helpful to arrest.... -1
Daryl_Dixon wrote:
in cop shop there is no sawn off shotgun and uzi or tec too so when a criminal with armed breakout someone while a cop who just spawned there after death in somewhere .. cant deal with that criminal without sawn off and uzi cause those are double guns so when that criminal attack that cop how could that cop kill that criminal without those guns so then tazer gun becomes helpful to arrest.... -1

are you legit a retard?
Devils wrote:
are you legit a retard?
see the mirror ull understand
Daryl_Dixon wrote:
in cop shop there is no sawn off shotgun and uzi or tec too so when a criminal with armed breakout someone while a cop who just spawned there after death in somewhere .. cant deal with that criminal without sawn off and uzi cause those are double guns so when that criminal attack that cop how could that cop kill that criminal without those guns so then tazer gun becomes helpful to arrest.... -1


God gave you aim so you can use other weapons than Sawn and UZI's, just destroy everyone with AK47 like Cashewz
dead_bxnny
PD Deputy Chief
SAALCA Division
Fun fact for each break attempt (pressing LMB) there's a chance to break out, I can't recall the exact chance though. So it's basically a RNG. You can break out instantly (on the very first attempt) or on the very last before cop manages to cuff you. You can't break the 2nd time though.

Perhaps a chance revision?
we can have tools like Bobby Pins(can be bought from any Supa Save/247/Store, Bobby pin can increase chances to breakout cuffs or jail.

One Drunk Man is more intelligent that Three Women with PhDs.
TEST
+1 make it way easier to break out of the cuffs but only If to recompensate this we'd be able to kill a person who has broken out of the cuffs
dead_bxnny
PD Deputy Chief
SAALCA Division
Daryl_Dixon wrote:
in cop shop there is no sawn off shotgun and uzi or tec too so when a criminal with armed breakout someone while a cop who just spawned there after death in somewhere .. cant deal with that criminal without sawn off and uzi cause those are double guns so when that criminal attack that cop how could that cop kill that criminal without those guns so then tazer gun becomes helpful to arrest.... -1

First of all, the micro-smgs and sawn-off shotguns are not the most powerful weapons in the game, you can take someone down from a good distance with an m4, AND if you're a cop and you want those weapons, you can just go to ammunation and buy them. Every single cop buys the extra guns from ammunation.

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