Firefighter Improvements

Those are some great ideas!

silentmoe wrote:
I think it is a lot better if firefighters stick to doing the fire work than medical work.


Agreed. When I was a new player it was very confusing having firefighters chase me down to heal me, wasn't sure what they wanted. The firefighter job would need to have more activities before removing/nerfing healing though.
See Clink making a fool of himself here lmao


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Good ideas indeed but i would like the healing part to stay as it is
I do like this idea of more interaction between players. Cops and medics have lots of interaction with other players but firefighters not so much.

In 1.15 there will be the ability to light campfires. I have made it so firefighters can extinguish these for XP. I’d like to add more things like this but can’t think of anything else really. I suppose an arson mission (payphone mission perhaps) which could then trigger a job event?
Mike wrote:
I do like this idea of more interaction between players. Cops and medics have lots of interaction with other players but firefighters not so much.

In 1.15 there will be the ability to light campfires. I have made it so firefighters can extinguish these for XP. I’d like to add more things like this but can’t think of anything else really. I suppose an arson mission (payphone mission perhaps) which could then trigger a job event?


As there is a drug system planned, this could be used in conjunction with firefighters:

Players could use a Journey to make meth, and if players make a mistake in the process then an explosion happens and a chemical fire needs to be extinguished. Same goes for The Loco Syndicate Crack Factory and Big Smoke's Crack Palace.
See Clink making a fool of himself here lmao


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