And of course if your rich player like myself selling donator for easy cash. Then being a criminal is the best option otherwise cops are for players that are broke and poor . Cause being a criminal comes at a burden of money and expenses.
BehindYou wrote:
And of course if your rich player like myself selling donator for easy cash. Then being a criminal is the best option otherwise cops are for players that are broke and poor . Cause being a criminal comes at a burden of money and expenses.

Xx_Clara_Bunny_xX wrote:
I do agree with server team balance, but nerfing cops, no. Reason? First 1.it will encourage criminals to hunt cops more rather running away from them specially when we died and spawned in hospital/departement which i blieve some rulebreakers criminals would camp on departement. 2.it is not always cops would win in a shootout againts all criminal, you have your friends and other criminals to watching your back each others and they willing to assist you againt those cops, meanwhile rustler/sparrow units only for MWs..we don't know much when there's major suspects teaming with 2 full armored sultans ready to backstab them fr back while they busy taking care of felons. 3. Civilian loadout and police loadout is absolutely different why? Because the police got their equipments from goverment and they got funded by goverments, considered those prices in cop shop as a tax of their equipment purchases while others has been funded by the goverment. Meanwhile civilian or criminal's weapon prices is from the owned ammunation which is owned by someone's and that is why they giving you a bit expensive prices than police. 4. If you saying about paycheck, it is depend on their perfomance while doing their cop duty, if they arrest more than killing on sight the suspects, then they get less paycheck meanwhile criminals have many ways to earn money from robbing, mugging, stealing and etc. So in this suggestion i would agree on balancing server team only (example if there's 20 players ingame, then it would be like 5-9 cops vs rest criminals/civilians)
Xx_Clara_Bunny_xX wrote:
I do agree with server team balance, but nerfing cops, no. Reason? First 1.it will encourage criminals to hunt cops more rather running away from them specially when we died and spawned in hospital/departement which i blieve some rulebreakers criminals would camp on departement. 2.it is not always cops would win in a shootout againts all criminal, you have your friends and other criminals to watching your back each others and they willing to assist you againt those cops, meanwhile rustler/sparrow units only for MWs..we don't know much when there's major suspects teaming with 2 full armored sultans ready to backstab them fr back while they busy taking care of felons. 3. Civilian loadout and police loadout is absolutely different why? Because the police got their equipments from goverment and they got funded by goverments, considered those prices in cop shop as a tax of their equipment purchases while others has been funded by the goverment. Meanwhile civilian or criminal's weapon prices is from the owned ammunation which is owned by someone's and that is why they giving you a bit expensive prices than police. 4. If you saying about paycheck, it is depend on their perfomance while doing their cop duty, if they arrest more than killing on sight the suspects, then they get less paycheck meanwhile criminals have many ways to earn money from robbing, mugging, stealing and etc. So in this suggestion i would agree on balancing server team only (example if there's 20 players ingame, then it would be like 5-9 cops vs rest criminals/civilians)
s1mple wrote:I remember some niggas literally suggested about casino robbery and so on, I heard Mike responded as he's too lazy to do it so let mike add fading effects XDDDD
If new heists, missions, and features are introduced, more players will be willing to play as civilians, resulting in a natural return to balance. That said, I agree with some of the cop changes, but they will make little difference if no new content is added.
s1mple wrote:
If new heists, missions, and features are introduced, more players will be willing to play as civilians, resulting in a natural return to balance. That said, I agree with some of the cop changes, but they will make little difference if no new content is added.
punisher wrote:
yall can add + nerf them ?
adding new heist isnt gonna make them be any worse. ?
the way i see.. instead of me losing 30k for example.. ill be losing only 15k ?
mike aint gonna let us rob more than 18k.. bank being a good example of it
its just more bullshit to feed the normal guy looking to actually play a cops and robbers.. and we both know how usually cnr server turn out
sacnr and cbcnr turned to a dm server.
Mike will go to the same direction. wether yall like it or not its just the way it is
s1mple wrote:
If new heists, missions, and features are introduced, more players will be willing to play as civilians, resulting in a natural return to balance. That said, I agree with some of the cop changes, but they will make little difference if no new content is added.
Ryuk. wrote:
also its not always about the cops you get fucking jailed for getting killed by criminals tho thats the major down side of the server when there is less cops (rarely) and you can enjoy the game you get robbed by a player and you lose the fight you end up in the fucking jail most of the time which is straight up the most annoying shit like crew wars are not worth it with these shit thats why the server is dying