Nerf Vehicle Ramming Damage

Kittycatmur wrote:
Everyone is talking about how unrealistic it would be to decrease ramming damage, but conveniently ignoring the fact that it takes 30 M4 headshots with 5.56 mm bullets to kill a driver


lmaoooo

the only thing that syncs properly 99% of the time is bullet damage.

other shit like grenades, molotovs, car ramming still have to be done with the old lagcompmode 0 tactics of the golden era of samp circa <2013 in mind.
(knowing a players ping in comparison to your own and predicting their movements)

it's annoying being on the receiving end, but hey at least it does not sync like bullets.