M3E6 wrote:
Crew system was like 95% finished but then a bunch of toxicity happened and Mike wasn't sure how to proceed with it all or to even bother implementing it.
There's also a few technical hurdles to overcome as well, such as how to identify a tag versus what is just a part of someone's name for instance, [b ]hazi, do you consider[b ] to be a tag or just part of his name? What do we do in this case? Make him change his name? let him keep it? etc.
idk i might suggest a dumb idea but i think its the only way to make crew kinda better
Lets suppose 5 players in og wants to fight with 5 k members i suggest making a command like idk /crew battle or something idk.. and all of them are supposed to be civ and should always have equal amount of members in that said war and only can attack each others..
So what im saying is only the people in the war are allowed to dmg themselves.... ( ofc cops can be allowed to kill them) but if a member (outside the /war) is a cop he shouldnt be able to dmg them.. and players..
Now i know what i suggest might be complicated but i think yall should make something similar to this..