Danny wrote:
Not a good idea at all. Increase ur skills
a cop with no skills talking about skills, makes sense
Well I didn't suggest This idea. Actually bad idea
franklyn wrote:
Well I didn't suggest This idea. Actually bad idea
i dont think ur mentally ok to be honest.. take some time off.. ur playing samp all day long
Big +1, especially tazer should be nerfed.
In my opinion, the way tazer should be nerfed would be:
-Suspects dont take damage until AFTER the falling over/out of breath animation has ended. You can literally just taze someone, and spam them with m4 until they are 1 shot.
-Have a cooldown for usage (for example 1 minute per shot/hit)
As of right now, the only way you get an edge against tazer in a 1v1 against a cop is by having teammate. How does that make sense?
puuro wrote:
Big +1, especially tazer should be nerfed.
In my opinion, the way tazer should be nerfed would be:
-Suspects dont take damage until AFTER the falling over/out of breath animation has ended. You can literally just taze someone, and spam them with m4 until they are 1 shot.
-Have a cooldown for usage (for example 1 minute per shot/hit)
As of right now, the only way you get an edge against tazer in a 1v1 against a cop is by having teammate. How does that make sense?
What do you mean by have a cooldown for usage?
for example if a cop is chasing a non threat orange suspect and he tazed him once but couldn't cuff him so according to you the cop have to chase the suspect for 1 minute until the cooldown is done?
Andualem653 wrote:
What do you mean by have a cooldown for usage?
for example if a cop is chasing a non threat orange suspect and he tazed him once but couldn't cuff him so according to you the cop have to chase the suspect for 1 minute until the cooldown is done?
i rather deal with this.. then a shit player spamming 40 tazers on my ass and gets lucky once
either way tazer are kinda nerfed..
I don't know how long these suggestions are gonna prolong for... but, my point of view for the major change for this entire server's theme would be:
1) More awards for criminals, lesser issues with the financial aids.
2) Cheaper guns for both roles (cop & criminal)
3) Get rid of helmet protection
4) Upgraded damage system, avoidance of vehicle fights with drive-bys for more solo combat quantities.
That's literally it, you don't need no insurances, no nerf this and that, just these four suggestions that I've mentioned above, and, you have this fixated within a short period, and more players to come by with a motivation.
I'm already unable to taze kill anyone, so, people are just mostly coming after me with a sultan tank everytime I go solo, and everytime I counter them after their losses, they just quit eventually, they never play without a team which is sad.
I stand by with my opinions, and I hereby am sure that every new utmost suggestions regarding buff and or nerf will be severely ignored by Mike, since he's not interested with changing it as how players want, then later he just protests the arguments that are mostly upper handed by the half of community, since it's not under his likings.
As I said before, this game is not something what people would want to grind for everytime they have no cash to afford for a weapon arsenal, so why bother making things difficult rather than just making something fun instead? People are here mostly for mayhem content, not grinding or anything else opposite from that.
howl wrote:
I don't know how long these suggestions are gonna prolong for... but, my point of view for the major change for this entire server's theme would be:
1) More awards for criminals, lesser issues with the financial aids.
2) Cheaper guns for both roles (cop & criminal)
3) Get rid of helmet protection
4) Upgraded damage system, avoidance of vehicle fights with drive-bys for more solo combat quantities.
That's literally it, you don't need no insurances, no nerf this and that, just these four suggestions that I've mentioned above, and, you have this fixated within a short period, and more players to come by with a motivation.
I'm already unable to taze kill anyone, so, people are just mostly coming after me with a sultan tank everytime I go solo, and everytime I counter them after their losses, they just quit eventually, they never play without a team which is sad.
I stand by with my opinions, and I hereby am sure that every new utmost suggestions regarding buff and or nerf will be severely ignored by Mike, since he's not interested with changing it as how players want, then later he just protests the arguments that are mostly upper handed by the half of community, since it's not under his likings.
As I said before, this game is not something what people would want to grind for everytime they have no cash to afford for a weapon arsenal, so why bother making things difficult rather than just making something fun instead? People are here mostly for mayhem content, not grinding or anything else opposite from that.
I agree with your statement, we just want any sort of improvement for the criminals....
top 1 most wanted cia list

howl wrote:
1) More awards for criminals, lesser issues with the financial aids.
2) Cheaper guns for both roles (cop & criminal)
3) Get rid of helmet protection
4) Upgraded damage system, avoidance of vehicle fights with drive-bys for more solo combat quantities.
1) Awards for criminals definitely yes. This is one I agree with. Civs are underpowered when it comes to grinding money. You lose like 10-25k when getting arrested and you lose basically nothing when dying as a cop.
2) Cheaper guns for both? Makes no sense. Cops already have dirt cheap weapons. $84 for m4 ammo, with civs paying $2200 for ammo. Balanced for both instead of lowering it for both.
3) Removing helmet protection is not needed. Cops already need to grind to atleast level 8 to access it, so it's a good incentive for rookie cops.
4) Each one to their own, some people like the multiple sultan db fights and some don't. Imo it's not that bad, just have some common sense and don't rush into a 5v1 thinking you can kill everyone just because they don't have armor.
puuro wrote:
1) Awards for criminals definitely yes. This is one I agree with. Civs are underpowered when it comes to grinding money. You lose like 10-25k when getting arrested and you lose basically nothing when dying as a cop.
2) Cheaper guns for both? Makes no sense. Cops already have dirt cheap weapons. $84 for m4 ammo, with civs paying $2200 for ammo. Balanced for both instead of lowering it for both.
3) Removing helmet protection is not needed. Cops already need to grind to atleast level 8 to access it, so it's a good incentive for rookie cops.
4) Each one to their own, some people like the multiple sultan db fights and some don't. Imo it's not that bad, just have some common sense and don't rush into a 5v1 thinking you can kill everyone just because they don't have armor.
yeah dude, with me and punisher defeating you guys in 5v2, and then you guys rage quit after that, like bruh
howl wrote:
yeah dude, with me and punisher defeating you guys in 5v2, and then you guys rage quit after that, like bruh
Don't see how that's relevant to this post 😆
puuro wrote:
3) Removing helmet protection is not needed. Cops already need to grind to atleast level 8 to access it, so it's a good incentive for rookie cops.
4) Each one to their own, some people like the multiple sultan db fights and some don't. Imo it's not that bad, just have some common sense and don't rush into a 5v1 thinking you can kill everyone just because they don't have armor.
Ok so helmet protection should be removed hard cuz its actually fucking dumb.. hitting 2-3 headshot deagles and only dealing 40-60 dmg is ridiculous..
about the dmg.. the dmg on sawns/tec is decent.. but on the deagles/m4 its absolute dogshit.
if u dont hit any headshots with ur deagle ur almost 100% ded.. and the m4 should have a little buff.. its so shit against swat skins/people who are dbing sometimes.. ur legit a easy target for people who are dbing/playing weird.
Solo gameplay is so fucking bad.. i dont need to wait for my friends to join to actually enjoy the game ffs..
I agree with punisher. Head protection is useless, when I played as cop I wasn't even lvl 8 and still could wipe squads. It's all about matter of skill. People are mostly playing as cop in duo or more so head protection is not essential.
dead_bxnny
PD Deputy Chief
SAALCA Division
puuro wrote:
Don't see how that's relevant to this post 😆
Because, you're telling me that helmet protection is such a big deal. And, here I can make people rage quit this game easily with just bringing along my second cop partner who also has a helmet protection.
Rejected because you literally haven't suggested anything apart from the helmet headshot removal, which was suggested and rejected before...