As you know cops already have huge advantage over criminals so I am suggesting these basic updates as it will allow better surviving rate and cutting the time to ammunition and back.
Example you are solo/group and dealing with huge waves of cops. Having this implemented will allow sufficient survivability and reduce going to jail which makes the server boring/ waste of buying ammo/transportation cost in and out.
- Increase medkit inventory from 3 to 6
- Introduce portable armour on demand ( limited 1 - 2 )
- Increase medkit revive to 100 hundred percent ( per 1 usage)
- Increase flares from 5 to 8
+1 one thing thing to add:
Cops should be given HUGE PUNISHMENT if they killed any non-threat or boke any cop rule
3rd point is useless, It makes the game less fun. I agree with all the other points.
This idea will make MCNR great again.
I don't agree with the third one also. since we are going to have extra 3 medkits(first suggestion), increasing the HP given by medkits makes it too op. Better balance things. I agree with the rest of the suggestions.
:- Increase medkit revive to 100 hundred percent ( per 1 usage)
-
Medic on duty officer like: we here to watch u
+1 on everything but knowing mikes he will reject this
-1 all
- Increase medkit inventory from 3 to 6
- Increase flares from 5 to 8
Bruh if u have 6medkits and 8flares all u do is camp in a roof and fight from there and 100percent mk revive would make u imortal if u camp and fight with sniper from a roof
Bruh are u scared to go and buy more medkits and flares?