It interestingly seems to happen right during spawning, before the initial Information textdraw and stuff is rendered.
Is there a way to make android samp dump logs on crash? I wonder if there's any aggressive mapping changes applied during player spawn that makes it cock up.
I'd also suggest reporting this to the SA-MP android developers as well, since they've obviously made a breaking change, even if it only happens in MCNR.
Played SA-MP for longer than I care to admit. Previously developer of now-defunct SACNR.
Personal website - https://markski.ar
SAMonitor - https://sam.markski.ar
Personal website - https://markski.ar
SAMonitor - https://sam.markski.ar
