Why I no longer play here (1 being the most important and 4 being the least).
1. Sniper. I was forced to reload after every shot and if that was not annoying enough I was frozen during the reloading process.
Bad consequences: I was forced to play in a style I did not like, therefore forced me to abandon using a Sniper and instead resorted to other methods that I don't really like as much.
2. Real life. I had shit to do.
Shitty consequences: Not enough time for gaming (obviously).
3. Crews (criminals). I play solo in an environment where crews dominate (i.e. bank robberies and survival if you are MW), only way to beat crews is through cancerous methods that take a long time, but hey this is a game I want to spend time on while having fun.
Consequences: I opted out of being a criminal and became a cop most of my time. Cops have tazers and choppers which would help me fight off crews, so I was in luck and spent most of my time as cop.
4. Staff. Two bad encounters with admins and managers. SAMP is an aging game, I certainly did not think I would get into arguments with staff. But I guess players are not the only ones who struggle in admitting their mistakes and are not the only ones who try as much as they can to hide the smallest mistakes they do when they can. This is a game not real life.
Consequences: I lost trust in the Staff. Had it been pure abuse I would not have given it that much attention (to a point obviously), but it was pure stupidity which I couldn't tolerate while dealing with more important things that I mentioned above already.
Here is a suggestion:
How about criminals cannot kill Most Wanted players anymore? Even more, how about criminals cannot kill someone who has a bag of cash? This is a big start and motivation for cops to turn criminals...
Good consequences: More cops are likely to play as criminals as they feel more safe and free. Every criminal now can focus on dodging cops rather than dodging their fellow criminals.
Imagine your friend or crew mate committing suicide or quitting MCNR because they missed out on a bag of cash, hard to imagine right?
Imagine continuing to allow criminals to kill other criminals with the excuse or "reason" that they want their money bag for themselves or for their friends, hence more criminals intimidated and forced into going on duty no matter how experienced they are.
Imagine criminals killing MWs, hence motivating more players to go on duty because they need to limit their game-play to survive against criminals that think this is a DM server.
Now imagine criminals cannot hunt MWs and cannot kill others for a bag of cash, hence creating a competitive race in heists and robberies, and absolute focus on dodging ONLY cops. I am sure you can see that more cops will return to being criminals, and more criminals being out there it will feel more balanced more or less because inevitably cops will have a wider selection of criminals to go after rather than just a few.
Simply adding more things to do as criminals will not stop criminals from intimidating others into playing as cops. You need to focus on the root cause and believe it or not, more things to do might work, but temporarily.
Not gonna lie
As a cop server gets boring without most wanted
Gang wars/big fights are very interesting and engaging
Perhaps make more opportunity for criminals to get wanted and provide them services such as access to rustler, sea sprarrow and maybe something along the lines.
Faksy wrote:
I have a video of PD being swarmed by reds... What does that prove ?
that people has nothing to do except robbing the bank only to use that money + another 10k in ammo when they die
its unplayable because the community is toxic asf.
trina wrote:
its unplayable because the community is toxic asf.
toxicity is everywhere, it's unavoidable
howl wrote:
toxicity is everywhere, it's unavoidable
Obviously there will always be toxicity. But she said toxic asf, keyword here is “asf”. So let’s identify the cause and narrow the problem to where it can be contained within reason.
Everyone hate cops. Criminals can kill criminals if they are MW or if they have a bag of cash, both useless reasons that are used as excuse to satisfy ego and fuel toxicity.
Add more places to rob and disallow criminals killing other criminals for bag of cash and other useless things. You end up with more people feeling safe to play as criminals and less cops. If more serious causes start arising then come up with a solution, but you must start somewhere.
I had revenge on OBITO. and there was only one cop around, and suddenly after doing that crime whole pd came out of nowhere lmao
https://youtu.be/iqpE5NI-ilUand this guy ▼▼ has like 1k score ¯\_(ツ)_/¯

image_2022-07-31_132316447.png (114 KB)
xxzc1g wrote:
I had revenge on OBITO. and there was only one cop around, and suddenly after doing that crime whole pd came out of nowhere lmao
https://youtu.be/iqpE5NI-ilU
and this guy ▼▼ has like 1k score ¯\_(ツ)_/¯
Wella you was in front of the PD, but this happens basically EVERYWHERE
trina wrote:
its unplayable because the community is toxic asf.
true story XD time to go play habbo hotel ahah
51ck51ck wrote:
In my opinion the cop class is perfect right now, the only needed thing is avoiding damage during tazer animation.
Helicopters where already nerfed, seasparrow it's easy to takedown and rustler it's really hard to drive. Also rustler can handle only 1 player so no point to nerf it.
Trust me, we only need to balance the civilian class costs and mike already working hard on it, the next update will significantly affects the server economy and we'll finally see the game balanced when he add the new features for civ like drugs system and other cool features already suggested.
Making the civ class profitable will reduce the players playing as cop. Just give him time, he can't do shit, it's really hard to keep the economy balanced, same for drugs system, really hard to keep it balanced, imagine 300+ pings players abusing drugs... imagine a server full of money and no one intrested anymore in robbing/earning.
51ck51ck wrote:
true story XD time to go play habbo hotel ahah
the cop class is perfect ?
buddy. ofc u wouldnt see anything wrong with it when ur with 10 unkown players who mostly are cheating. u reckon dying 10 times in a row and lose nothing meanwhile a mw player who dies once will lose 40k ? is that what u consider perfect ? now.. the gun prices. u can buy ur shit for free tbh this shit isnt expensive at all.. meanwhile our m4 as a civ is like 1k ammo for like 7k-8k ? the helmet protection too.. how many times i hit my headshot on someone using the swat helmet and do like 20 dmg ? is that fair for yall ?. now if thats perfect than in ur own words
"You missed the day god was delivering brains"
punisher wrote:
the cop class is perfect ?
buddy. ofc u wouldnt see anything wrong with it when ur with 10 unkown players who mostly are cheating. u reckon dying 10 times in a row and lose nothing meanwhile a mw player who dies once will lose 40k ? is that what u consider perfect ? now.. the gun prices. u can buy ur shit for free tbh this shit isnt expensive at all.. meanwhile our m4 as a civ is like 1k ammo for like 7k-8k ? the helmet protection too.. how many times i hit my headshot on someone using the swat helmet and do like 20 dmg ? is that fair for yall ?. now if thats perfect than in ur own words
"You missed the day god was delivering brains"
I think you as a solo player should buy ammo depending on your K/D. With your K/D 3:1 you can be sure you will successfully defend yourself from 3 players, then you will probably die, so don't buy more ammo than is needed to kill a three players? It will be not that expensive and will be easily covered if you do something profitable beside constantly fighting.
1000 ammo for M4 is just... what? I don't even buy so many as a cop. Why would you need a 1k, to kill every each player on the server in a strike?

punisher wrote:
the cop class is perfect ?
buddy. ofc u wouldnt see anything wrong with it when ur with 10 unkown players who mostly are cheating. u reckon dying 10 times in a row and lose nothing meanwhile a mw player who dies once will lose 40k ? is that what u consider perfect ? now.. the gun prices. u can buy ur shit for free tbh this shit isnt expensive at all.. meanwhile our m4 as a civ is like 1k ammo for like 7k-8k ? the helmet protection too.. how many times i hit my headshot on someone using the swat helmet and do like 20 dmg ? is that fair for yall ?. now if thats perfect than in ur own words
"You missed the day god was delivering brains"
yes bro, i'm not saying it is balanced, cop class is good as it is, just wait the next update, the civ class will be really more profitable and there will be less cops on duty.
He is already buffing damages and profits, let's see how the new update affects the economy.
51ck51ck wrote:
yes bro, i'm not saying it is balanced, cop class is good as it is, just wait the next update, the civ class will be really more profitable and there will be less cops on duty.
He is already buffing damages and profits, let's see how the new update affects the economy.
u legit said its perfect.. meaning its balanced and theres nothing is wrong with it..