siuuu wrote:
all talk when ur a cop 24/7
go civ tbh experience what we do then come back and explain how that shit isnt op
Ahsoka_Tano never seen u as a civilian or in wanted level
ye taze and kill op asf imagine 5 cops trying to taze you mike have to disallowed this kind of "Tactics" XDDDDDDDDDDD, +1 from me anyway.
siuuu wrote:
bro using sawns and tecs isnt called a tactic smh
thats how usually any fight on any server goes in samp smh
On other servers people only use sawns if two-shooting is allowed, in most cases deagle is more frequently used because it deals 47 damage at any distance. Sawns+tecs without two-shooting is mostly just a mcnr thing IMO.
the exhausted animation after the tazing animation is annoying
This was suggested multiple times earlier and Mike has rejected them all.
The only chance civilians have against cops is the skater skin which might get removed soon cus people just can't accept getting killed in a game.
Anyways, as I have supported this suggestion everytime in the past, I will still support it. Although I know Mike is going to reject this one too.
I agree that if a player is being tazed they should not be killed, as the priority there was clearly to arrest them (or should have been).
As for the spraycan and fire extinguisher, along with the fire truck and S.W.A.T truck water cannons, I think it's fair game tbh, it's part of the game. That being said, I can imagine how frustrating it should be. Perhaps the choking time could be reduced to like 1 second.
Maybe try disabling tazer damage for those cops who took recent damage, since tazer is meant to be used for unarmed suspects only.
Mike
If a suspect is tazed and cuffed there should be a lower chance (35%?) of them being able to successfully break out of the handcuffs. If they want a higher chance they need to find a mechanic who is willing to remove the handcuffs (raise it to 75%) if a mechanic attempts to remove them. For a full 100% removal of the handcuffs the officer must be killed, and no other officers within the vicinity (within 50metres) of the player.
this
howl wrote:
Maybe try disabling tazer damage for those cops who took recent damage, since tazer is meant to be used for unarmed suspects only.
and check this too Mike
https://mikescnr.com/forum/index.php/topic,11565.0.htmlcuz if u reduce taze time to 1s it would be so hard for cops to arrest a sus, they don't have enough time to go behind him and /ar or whatnot
also in case so many cops on u and u didn't damage them all so some of them can taze you, you should add a rule about taze and kill and its so easy to detect in /actions, taze time didn't passe (5s) and they shoot/kill the sus
+1 I got killed a lot of times with this Coward Tacticts.
I think developers should add a new cop rule for this: "As a cop, you can only use the tazer to cuff and arrest suspect players. If you use the tazer to get a easy kill It Will results in a P.S.O/job ban"
-6.Stars
A rule or script should be in place to stop this it's really annoying, to be honest. Hope the developers/managers look into this.
A FEW MOMENTS LATER
Message from admins: why u attacked splash ?