Cops vs Robbers - balanced?

Do you feel there is a good balance between Cops and Robbers?

Cops are too powerful 78 (78%)
Criminals are too powerful 8 (8%)
There is a good balance 14 (14%)

100 total votes

saz wrote:
Cop advantages:

- Low radar visibility (if personal car or unmarked police car)
- Free weapons on spawn (Depending a skin you choose)
- Free cars on spawn and can call free job cars (with vehicle armour already equipped which reduces headshot damage in car)
- Broken S.W.A.T skin with already insane headshot damage reduction (If in a armored car, its just unplayable)
- Cops can go suicide only losing $500 per death.(med fees now?)
- Cops don't lose weapons on death. (Criminals lose approx $50,000 per death if arrested with weapons, very balanced)
- Cops earn the most money of all activities in the server, if played right.
- Cops have arsenal that civils don't (Seasparrow,Rustler and a goddman tazer that stuns suspect for 5 seconds)

Cops disadvantages:

- Follow more strict rules.


Theres many more things that have not been brought up here, but seriously nerf cops to ground and balance the damn gameplay.

If you are a solo player, good luck going against 2 or more cops with swat skins, because most likely you are going to die. No matter how good you are their fast skin and headshot protection will carry their asses.


https://youtu.be/EdRGRPaTzF0
using weapons against cops inside armored car, feels like shooting with paintball (deagle is weaker than m4 btw) (for me it seems deagle damage is randomized sometimes, shooting person from 1m does 1-5 damage, same issue goes to sniper)



especially bike, unreal how broken that is
https://www.youtube.com/watch?v=dlJroNenVTI
Pretty balanced to mé.
Everything i also wanted to know was answered.

People expect to have a fair fight Against numerous police officers, but when there are numerous criminals Against a police officer, then that is completely fine.



Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
siuuu wrote:
bro understand 1 thing
u die as a criminial, u lost 30k worth of guns so imagine playing for like 2 hours while always dying to 2-3 cops teaming together
on the other hand cops that die while being outnumbered wouldnt give 2 fucks cause he aint losing anything except his armor
so pls tell me how is this balanced to u and to everyone that thinks cops arent op


at this point, this whole issue would be resolved if economy would be optimized a little bit more, nobody likes to end up broke, nor it's anything good for a role-playing as a "homeless" person, majority of the other servers always have kingpins rolling around, so, the main priority for playing this game is to have fun, nobody likes to grind that much...

people who ended up with 100k or lesser than that barely even join the server while it has even 3-4 cops on, they wanna grind the bank robberies in peace, and without crew dominance or anything of a sort that bothers them from doing it, but it's still hard, so they just don't play, because they're broke to afford a "fun".
The only major issue on the server is its economy right now. As already said above, criminals lose more items, weapons, and money on dying than cops do and at the end cops are earning more than criminals which I think is against the very logic of a CnR server. Cops are supposed to have more facilities/advantages than criminals because they are being funded by the state itself but criminals should be making more money because they don't have a defined salary and they basically rob people.

The cop payouts right now seem pretty balanced since it neither makes them broke nor too rich, but the criminal earnings should also increase to help them compete against cops.

using weapons against cops inside armored car, feels like shooting with paintball (deagle is weaker than m4 btw) (for me it seems deagle damage is randomized sometimes, shooting person from 1m does 1-5 damage, same issue goes to sniper)



especially bike, unreal how broken that is
Its not all about just 'power', when cops die they are treated by the state no cost, when criminals die 5k+4k bail, +3 min jailtime+10k for weapon retrieval+10k for ammo, not to mention car armours(which arent a necessity sort of..) its just way unbalanceed, andd taze kills..one taze hit = kill xd, rustlers, seasparrows, swat water tanks...
Eightinches wrote:
Its not all about just 'power', when cops die they are treated by the state no cost, when criminals die 5k+4k bail, +3 min jailtime+10k for weapon retrieval+10k for ammo, not to mention car armours(which arent a necessity sort of..) its just way unbalanceed, andd taze kills..one taze hit = kill xd, rustlers, seasparrows, swat water tanks...


na man its like fucking 30k for ammo i wasted like fucking 5-6 million like this
Gamers1412 wrote:
na man its like fucking 30k for ammo i wasted like fucking 5-6 million like this

Me2
I personally agree with the imbalance with the cops however buffing/nerfing guns wont help a lot in that since the cops are probably going to use the same weapons as criminals.
What I think can help is, buffing the payouts for different jobs such as medics, firefighters, prostitutes and mechanics might help and since they all have the service offering thing in common maybe adding a multiplier for the service offering streak will be nice.
For the civilians missions, some of the missions might need a bit of a work for eg, the trucking mission should be longer and from one city to another with a better payout consuming atleast of 5-7 minutes of a player's time rewarding around 6 to 7k maybe.
And lastly for the criminals, currently the bank is the only source of making decent money in the server and with the 70 players online it's nearly impossible to get a bag out of the bank, so to fix it buffing the house robberies could help like it used to be back in the day if safes had 500k in it, it used to reward like 50k at the time. Also delivering the securicar after stealing it pays out very less and you usually have to deliver it to another city so it's literally a waste. Buffing it to atleast 10-15k might help. And one last thing is allowing robbers to rob stores outside the active city might help.
How this all gonna help is simple since the 70 players we have online will be distributed in to different jobs and doing missions around the san andreas map.
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[Z wrote:Thegoodfather link=topic=11189.msg59047#msg59047 date=1659884748]
I personally agree with the imbalance with the cops however buffing/nerfing guns wont help a lot in that since the cops are probably going to use the same weapons as criminals.
What I think can help is, buffing the payouts for different jobs such as medics, firefighters, prostitutes and mechanics might help and since they all have the service offering thing in common maybe adding a multiplier for the service offering streak will be nice.
For the civilians missions, some of the missions might need a bit of a work for eg, the trucking mission should be longer and from one city to another with a better payout consuming atleast of 5-7 minutes of a player's time rewarding around 6 to 7k maybe.
And lastly for the criminals, currently the bank is the only source of making decent money in the server and with the 70 players online it's nearly impossible to get a bag out of the bank, so to fix it buffing the house robberies could help like it used to be back in the day if safes had 500k in it, it used to reward like 50k at the time. Also delivering the securicar after stealing it pays out very less and you usually have to deliver it to another city so it's literally a waste. Buffing it to atleast 10-15k might help. And one last thing is allowing robbers to rob stores outside the active city might help.
How this all gonna help is simple since the 70 players we have online will be distributed in to different jobs and doing missions around the san andreas map.


I agree but robbing stores  outside active city is something dumb because we wont see anyone around , i mean 50players 3cities would be a mess. If u are a cop u are not gonna drive 6km to arrest someone.
Mikazuki wrote:
I agree but robbing stores  outside active city is something dumb because we wont see anyone around , i mean 50players 3cities would be a mess. If u are a cop u are not gonna drive 6km to arrest someone.


Ikr but it will actually be for new players so they can go around the map explore and make some start up cash for themselves, bc currently they either get robbed by the old players or get shot by some cops for showing a little bit of a threat with their 9mm lol, also this could be encouraging the use of aimbot among new players since they cant fight off the skilled ones so that's the only option they're left with. Not saying that each store rob should give a lot of money but a little so it just stays a thing for the new players to do and level up.
[Z wrote:Thegoodfather link=topic=11189.msg59047#msg59047 date=1659884748]
I personally agree with the imbalance with the cops however buffing/nerfing guns wont help a lot in that since the cops are probably going to use the same weapons as criminals.
What I think can help is, buffing the payouts for different jobs such as medics, firefighters, prostitutes and mechanics might help and since they all have the service offering thing in common maybe adding a multiplier for the service offering streak will be nice.
For the civilians missions, some of the missions might need a bit of a work for eg, the trucking mission should be longer and from one city to another with a better payout consuming atleast of 5-7 minutes of a player's time rewarding around 6 to 7k maybe.
And lastly for the criminals, currently the bank is the only source of making decent money in the server and with the 70 players online it's nearly impossible to get a bag out of the bank, so to fix it buffing the house robberies could help like it used to be back in the day if safes had 500k in it, it used to reward like 50k at the time. Also delivering the securicar after stealing it pays out very less and you usually have to deliver it to another city so it's literally a waste. Buffing it to atleast 10-15k might help. And one last thing is allowing robbers to rob stores outside the active city might help.
How this all gonna help is simple since the 70 players we have online will be distributed in to different jobs and doing missions around the san andreas map.

Robbing stores outside the active city, yes, maybe. Could help spreading players across the server. But then what about when there are less players? It can be made a thing when there are a good number of players joining the server but not as of yet. Maybe a solution would be to give less money when robbed outside the active city or maybe only certain shops could be robbed idk.
DabbingPitbull wrote:
Robbing stores outside the active city, yes, maybe. Could help spreading players across the server. But then what about when there are less players? It can be made a thing when there is a good number of players joining the server. Maybe a solution would be to give less money when robbed outside the active city or maybe only certain shops could be robbed idk.


or longer wait before stealing the shop again in an inactive city
DabbingPitbull wrote:
Robbing stores outside the active city, yes, maybe. Could help spreading players across the server. But then what about when there are less players? It can be made a thing when there are a good number of players joining the server but not as of yet. Maybe a solution would be to give less money when robbed outside the active city or maybe only certain shops could be robbed idk.


50 or 70 players 3cities will be trash, we will be alone earning cash for nothing because other players might be 6km away.
Driving simulator but rich!
I hope I'm not too late responding to this. The one thing I feel needs addressing is the swarming problem. I know certain players go around cop hunting but the amount of times I've had a two star want and have had 5-10 cops chase after me, ram me down, shoot and tase me is insane.

I think adding a /respond command or a 2 press so certain cops can respond to different crimes (unless they are MW.) This would be better, because as it stands they all seem to go after one person at a time and not really spread out across the map and it makes it a lot less competitive. This would couple well with the chase time system and the bonus for taking down criminals, because the person who responds first would effectively receive the most benefit and other officers would be forced to find someone different to chase.