Cops vs Robbers - balanced?

Do you feel there is a good balance between Cops and Robbers?

Cops are too powerful 78 (78%)
Criminals are too powerful 8 (8%)
There is a good balance 14 (14%)

100 total votes

the word "powerful" isn't enough for cops dude, cops have tazers, criminals don't have tazers, cops have helmet protection, criminals don't have helmet protection, cops have a rustler, criminals don't have a rustler and etc.. cops are just waaaaay too op man and you're still making them more powerful for some reason, i believe many people left the server itself because how ruined the balance between cops and criminals are, like imagine if you have only 2 STARS and then get tanked by 20 tryhard cops, how is that fair? besides cops always have all the advantages while criminals don't have that much advantages
Greplier wrote:
like imagine if you have only 2 STARS and then get tanked by 20 tryhard cops, how is that fair? besides cops always have all the advantages while criminals don't have that much advantages


at this point i would try to buff the range damage for m4/ak47, so that it would balance a little bit better, essentially for solo players

take an example of this
https://www.youtube.com/watch?v=geSa_JV4dxY

howl wrote:
at this point i would try to buff the range damage for m4/ak47, so that it would balance a little bit better, essentially for solo players

take an example of this
https://www.youtube.com/watch?v=geSa_JV4dxY



You want to buff the M4?! You literally melted those moving targets in 3 seconds...
Mike wrote:
You want to buff the M4?! You literally melted those moving targets in 3 seconds...


then tell me your alternative way of dealing with a cop tank of 4-man SWAT ambushing you with their drivebys, there's just no other way except if you go full tryhard and find an actual weakened spot of theirs, unless if you're originally smart
Mike

I'd like to point out a few things wrong with the current balance, and cops having too much of an advantage over criminals. 

Pro's of being a cop:


  • You don't lose weapons/ammo when you die

  • You get access to a tazer

  • Head protection if you use the swat skin

  • You are given armour at your spawn point (checkpoint)

  • Level 10 cops (basically everyone) have access to the rustler and sea-sparrow




Con's of being a cop


  • If you attack a sultan full of criminals, each criminal will kill you so it results in you dying 4 times

  • Medical fees are insanely high - so you can lose up to $40,000

  • Sea-Sparrow and the rustler aren't exactly close to the spawn point (besides SF)

  • Dwayne Island spawn point (it's dumb, do something with it

  • Constantly being cop hunted by try-hard criminals



Con's of being a criminal


  • You need to find either an armour pick up or ammunation to get armour

  • You lose 95% of your weapons when you are arrested (so that $100k you spent on weapons down the drain)

  • No access to wicked air vehicles that have the firing rate of a minigun

  • Insanely high medical fee's ($10,000 per death if you have enough)



Pro's of being a criminal


  • You can kill a cop just for basically looking at you/driving past you

  • You have a chance if they're noob cops and they don't have the upper hand (not in a rustler/sea-sparrow) and without any head protection.

  • Free armour if you find an armour pick up




Karbz wrote:
Mike

I'd like to point out a few things wrong with the current balance, and cops having too much of an advantage over criminals. 

Pro's of being a cop:


  • You don't lose weapons/ammo when you die

  • You get access to a tazer

  • Head protection if you use the swat skin

  • You are given armour at your spawn point (checkpoint)

  • Level 10 cops (basically everyone) have access to the rustler and sea-sparrow




Con's of being a cop


  • If you attack a sultan full of criminals, each criminal will kill you so it results in you dying 4 times

  • Medical fees are insanely high - so you can lose up to $40,000

  • Sea-Sparrow and the rustler aren't exactly close to the spawn point (besides SF)

  • Dwayne Island spawn point (it's dumb, do something with it

  • Constantly being cop hunted by try-hard criminals



Con's of being a criminal


  • You need to find either an armour pick up or ammunation to get armour

  • You lose 95% of your weapons when you are arrested (so that $100k you spent on weapons down the drain)

  • No access to wicked air vehicles that have the firing rate of a minigun

  • Insanely high medical fee's ($10,000 per death if you have enough)



Pro's of being a criminal


  • You can kill a cop just for basically looking at you/driving past you

  • You have a chance if they're noob cops and they don't have the upper hand (not in a rustler/sea-sparrow) and without any head protection.

  • Free armour if you find an armour pick up





nice one
howl wrote:
then tell me your alternative way of dealing with a cop tank of 4-man SWAT ambushing you with their drivebys, there's just no other way except if you go full tryhard and find an actual weakened spot of theirs, unless if you're originally smart

Well of course 1 criminal vs 4 cops is going to be unfair. What am I supposed to do, prevent cops riding together...?

Cops and criminals are exactly balanced in this sense. There's nothing I can do to prevent 1 criminal vs 4 cops as much as I can prevent 4 criminals vs 1 cop...
Karbz

*deep breath*

Karbz wrote:
Pro's of being a cop:


  • You don't lose weapons/ammo when you die

  • You get access to a tazer

  • Head protection if you use the swat skin

  • You are given armour at your spawn point (checkpoint)

  • Level 10 cops (basically everyone) have access to the rustler and sea-sparrow



- I will post a poll regarding cops losing weapons on death.
- Well yes, how else are cops supposed to capture people without a way to pacify them?
- It just removes the 1.25x headshot multiplier, but everyone's making out like it gives players 500 extra hp??
- Well yes, the police department isn't going to send out cops without protection are they? It's part of cops' standard issue equipment.
- Yes, the seasparrow and rustler are used for taking down MW criminals only, if they are fleeing in vehicles.

Karbz wrote:
Con's of being a cop


  • If you attack a sultan full of criminals, each criminal will kill you so it results in you dying 4 times

  • Medical fees are insanely high - so you can lose up to $40,000

  • Sea-Sparrow and the rustler aren't exactly close to the spawn point (besides SF)

  • Dwayne Island spawn point (it's dumb, do something with it

  • Constantly being cop hunted by try-hard criminals



- If you're talking about the revenge role, the problem is things get very complicated very quickly for staff to deal with and for people to understand the rules. How can someone know if their friend already got the revenge? Is everyone supposed to announce to everyone they've come into contact with when they got revenge?? More discussion and community feedback/polls are needed.
- Medical fees are capped at $10k so I don't know where you pulled that number from...
- You complain about armour - part of the standard equipment police forces use - being next to the spawn, but complain about a multi-million dollar military-grade armed aircraft being too far away???
- Spawning at Angel Pine is more inconvinient than Dwayne Island. Boats spawn there, it takes 30 seconds to get back to land...
- Well yes, this is kind of the point of the server, criminals go after cops and cops go after criminals. Am I missing something here??

Karbz wrote:
Con's of being a criminal


  • You need to find either an armour pick up or ammunation to get armour

  • You lose 95% of your weapons when you are arrested (so that $100k you spent on weapons down the drain)

  • No access to wicked air vehicles that have the firing rate of a minigun

  • Insanely high medical fee's ($10,000 per death if you have enough)



- Or a supply drop which takes 30 seconds. Not sure what the 'con' here is.. yes, armour is not at your doorstep, why is this a con? Armour is not part of criminals' base equipment
- You can reclaim your weapons. People shouldn't have too much ammo on them - they know the risks.
- Vehicles with guns will be abused, as their damage vs vehicles cannot be detected or prevented. Imagine an innocent civ flying around in a Rustler blowing up cops' cars and they don't even get a wanted level, you want me to allow that??
- It's capped at $10,000 and only players with millions and millions of dollars will pay that much. It's a drop in the ocean for them.

Karbz wrote:

  • You can kill a cop just for basically looking at you/driving past you

  • You have a chance if they're noob cops and they don't have the upper hand (not in a rustler/sea-sparrow) and without any head protection.

  • Free armour if you find an armour pick up



- No you can't. You can only attack/kill a cop if they are coming after you. If they drive past you and ignore you and you attack them, that's a rule broken. But most of the time when a cop is gaining on a criminal it's because they are going after them, not because they're simply driving past..
- Yes, winning laregely depends on skill.. What's the breaking news here?
- Ok?

I feel like a lot of these things people laregely misunderstand. On the other hand, I guarantee if I changed all these things, in a week's time everyone would be complaining about the opposite. It is impossible to please everyone as much as I try.
saz wrote:
Cop advantages:

- Low radar visibility (if personal car or unmarked police car)
- Free weapons on spawn (Depending a skin you choose)
- Free cars on spawn and can call free job cars (with vehicle armour already equipped which reduces headshot damage in car)
- Broken S.W.A.T skin with already insane headshot damage reduction (If in a armored car, its just unplayable)
- Cops can go suicide only losing $500 per death.(med fees now?)
- Cops don't lose weapons on death. (Criminals lose approx $50,000 per death if arrested with weapons, very balanced)
- Cops earn the most money of all activities in the server, if played right.
- Cops have arsenal that civils don't (Seasparrow,Rustler and a goddman tazer that stuns suspect for 5 seconds)

Cops disadvantages:

- Follow more strict rules.


Theres many more things that have not been brought up here, but seriously nerf cops to ground and balance the damn gameplay.

If you are a solo player, good luck going against 2 or more cops with swat skins, because most likely you are going to die. No matter how good you are their fast skin and headshot protection will carry their asses.


https://youtu.be/EdRGRPaTzF0
using weapons against cops inside armored car, feels like shooting with paintball (deagle is weaker than m4 btw) (for me it seems deagle damage is randomized sometimes, shooting person from 1m does 1-5 damage, same issue goes to sniper)



especially bike, unreal how broken that is
https://www.youtube.com/watch?v=dlJroNenVTI
Pretty balanced to mé.
Everything i also wanted to know was answered.

People expect to have a fair fight Against numerous police officers, but when there are numerous criminals Against a police officer, then that is completely fine.



Nobody can escape their sins, everyone gets punished whether it takes a day or an eternity.
You can change who you are, but you cannot run from yourself.
siuuu wrote:
bro understand 1 thing
u die as a criminial, u lost 30k worth of guns so imagine playing for like 2 hours while always dying to 2-3 cops teaming together
on the other hand cops that die while being outnumbered wouldnt give 2 fucks cause he aint losing anything except his armor
so pls tell me how is this balanced to u and to everyone that thinks cops arent op


at this point, this whole issue would be resolved if economy would be optimized a little bit more, nobody likes to end up broke, nor it's anything good for a role-playing as a "homeless" person, majority of the other servers always have kingpins rolling around, so, the main priority for playing this game is to have fun, nobody likes to grind that much...

people who ended up with 100k or lesser than that barely even join the server while it has even 3-4 cops on, they wanna grind the bank robberies in peace, and without crew dominance or anything of a sort that bothers them from doing it, but it's still hard, so they just don't play, because they're broke to afford a "fun".
The only major issue on the server is its economy right now. As already said above, criminals lose more items, weapons, and money on dying than cops do and at the end cops are earning more than criminals which I think is against the very logic of a CnR server. Cops are supposed to have more facilities/advantages than criminals because they are being funded by the state itself but criminals should be making more money because they don't have a defined salary and they basically rob people.

The cop payouts right now seem pretty balanced since it neither makes them broke nor too rich, but the criminal earnings should also increase to help them compete against cops.

using weapons against cops inside armored car, feels like shooting with paintball (deagle is weaker than m4 btw) (for me it seems deagle damage is randomized sometimes, shooting person from 1m does 1-5 damage, same issue goes to sniper)



especially bike, unreal how broken that is
Its not all about just 'power', when cops die they are treated by the state no cost, when criminals die 5k+4k bail, +3 min jailtime+10k for weapon retrieval+10k for ammo, not to mention car armours(which arent a necessity sort of..) its just way unbalanceed, andd taze kills..one taze hit = kill xd, rustlers, seasparrows, swat water tanks...
Eightinches wrote:
Its not all about just 'power', when cops die they are treated by the state no cost, when criminals die 5k+4k bail, +3 min jailtime+10k for weapon retrieval+10k for ammo, not to mention car armours(which arent a necessity sort of..) its just way unbalanceed, andd taze kills..one taze hit = kill xd, rustlers, seasparrows, swat water tanks...


na man its like fucking 30k for ammo i wasted like fucking 5-6 million like this